Users shouldn't "leave" when they enter an incorrect password anymore. Just as soon as someone reimplements the OnLeave hook.
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5 changed files with 17 additions and 3 deletions
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@ -83,7 +83,7 @@ namespace TShockAPI
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[Description("Not implemented")] public string RconPassword = "";
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[Description("Not implemented")] public int RconPort = 7777;
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[Description("Not implemented")] public string ServerName = "";
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[Description("Used when replying to a rest /status request.")] public string ServerName = "";
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[Description("Not implemented")] public string MasterServer = "127.0.0.1";
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[Description("Valid types are \"sqlite\" and \"mysql\"")] public string StorageType = "sqlite";
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@ -932,7 +932,7 @@ namespace TShockAPI
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Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player.Name);
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return true;
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}
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TShock.Utils.ForceKick(args.Player, "Incorrect User Account Password");
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TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
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return true;
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}
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if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
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@ -73,6 +73,7 @@ namespace TShockAPI
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public bool IgnoreActionsForClearingTrashCan;
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public PlayerData PlayerData;
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public bool RequiresPassword;
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public bool SilentKickInProgress;
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public bool RealPlayer
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{
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@ -656,7 +656,11 @@ namespace TShockAPI
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if (tsplr != null && tsplr.ReceivedInfo)
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{
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Utils.Broadcast(tsplr.Name + " has left", Color.Yellow);
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if (!tsplr.SilentKickInProgress)
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{
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Utils.Broadcast(tsplr.Name + " left", Color.Yellow);
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}
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Log.Info(string.Format("{0} left.", tsplr.Name));
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if (tsplr.IsLoggedIn)
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@ -408,6 +408,15 @@ namespace TShockAPI
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Log.ConsoleInfo(string.Format("{0} was force kicked for : {1}", player.IP, reason));
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}
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public void ForceKick(TSPlayer player, string reason, bool silent)
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{
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player.SilentKickInProgress = true;
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if (!player.ConnectionAlive)
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return;
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player.Disconnect(reason);
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Log.ConsoleInfo(string.Format("{0} was force kicked for : {1}", player.IP, reason));
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}
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/// <summary>
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/// Kicks a player from the server.
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/// </summary>
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