Item bans now have a group component. Adding a group to an item ban will allow that group to use the item.
Also fixed chests/items in chests being null when we truncate stack sizes. Added code to let anyone with manageregion permission to modify regions...make sense.
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parent
14e2d8ca46
commit
4c468b7f3c
4 changed files with 155 additions and 35 deletions
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@ -424,11 +424,14 @@ namespace TShockAPI
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{
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foreach(Chest chest in Main.chest)
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{
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foreach(Item item in chest.item)
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{
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if (item.stack > item.maxStack)
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item.stack = item.maxStack;
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}
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if (chest != null)
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{
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foreach (Item item in chest.item)
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{
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if (item != null && item.stack > item.maxStack)
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item.stack = item.maxStack;
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}
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}
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}
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}
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@ -816,7 +819,7 @@ namespace TShockAPI
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void OnNpcSetDefaults(SetDefaultsEventArgs<NPC, int> e)
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{
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if (TShock.Itembans.ItemIsBanned(e.Object.name))
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if (TShock.Itembans.ItemIsBanned(e.Object.name, null) )
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{
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e.Object.SetDefaults(0);
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}
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@ -975,12 +978,12 @@ namespace TShockAPI
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return true;
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}
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if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Dirt Wand")) //Dirt Wand Projectile
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if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Dirt Wand", player)) //Dirt Wand Projectile
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{
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return true;
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}
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if ((type == 42 || type == 65 || type == 68) && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Sandgun")) //Sandgun Projectiles
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if ((type == 42 || type == 65 || type == 68) && !player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Sandgun", player)) //Sandgun Projectiles
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{
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return true;
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}
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@ -988,7 +991,7 @@ namespace TShockAPI
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Projectile proj = new Projectile();
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proj.SetDefaults(type);
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if (!player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(proj.name))
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if (!player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(proj.name, player))
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{
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return true;
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}
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