Removed lua, because it shouldnt be here.
Attempted hotfix of trashcan abuse. User's inventory shouldn't be saved if they are being nagged about logging out.
This commit is contained in:
parent
491eafd484
commit
4c4cd4027d
6 changed files with 153 additions and 285 deletions
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@ -134,6 +134,7 @@ namespace TShockAPI
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add(Permissions.maintenance, CheckUpdates, "checkupdates");
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add(Permissions.causeevents, DropMeteor, "dropmeteor");
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add(Permissions.causeevents, Star, "star");
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add(Permissions.causeevents, Ore, "genore");
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add(Permissions.causeevents, Fullmoon, "fullmoon");
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add(Permissions.causeevents, Bloodmoon, "bloodmoon");
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add(Permissions.causeevents, Invade, "invade");
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@ -211,10 +212,6 @@ namespace TShockAPI
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add(Permissions.cfg, ServerInfo, "stats");
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add(Permissions.converthardmode, ConvertCorruption, "convertcorruption");
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add(Permissions.converthardmode, ConvertHallow, "converthallow");
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add(Permissions.runlua, RunLuaFile, "luarun");
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add(Permissions.runlua, RunLuaString, "lua");
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add(Permissions.runlua, ReloadLua, "luareload");
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add(Permissions.runlua, TestLuaHook, "testhook");
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}
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public static bool HandleCommand(TSPlayer player, string text)
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@ -332,43 +329,6 @@ namespace TShockAPI
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return c == ' ' || c == '\t' || c == '\n';
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}
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#region Lua Commands
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public static void TestLuaHook(CommandArgs args)
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{
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TShock.LuaLoader.HookCalls.OnHookTest();
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}
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public static void ReloadLua(CommandArgs args)
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{
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TShock.LuaLoader.LoadServerAutoruns();
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args.Player.SendMessage("Lua reloaded.");
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}
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public static void RunLuaString(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Syntax: /lua <lua>");
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return;
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}
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TShock.LuaLoader.RunLuaString(args.Parameters[0]);
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args.Player.SendMessage("Lua run: " + args.Parameters[0]);
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}
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public static void RunLuaFile(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendMessage("Syntax: /luarun <file>");
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return;
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}
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TShock.LuaLoader.RunLuaFile(args.Parameters[0]);
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}
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#endregion
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#region Account commands
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public static void AttemptLogin(CommandArgs args)
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@ -437,10 +397,12 @@ namespace TShockAPI
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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args.Player.PlayerData.CopyInventory(args.Player);
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TShock.InventoryDB.InsertPlayerData(args.Player);
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args.Player.SendMessage("Authenticated as " + user.Name + " successfully.", Color.LimeGreen);
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if (!args.Player.IgnoreActionsForClearingTrashCan)
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{
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args.Player.PlayerData.CopyInventory(args.Player);
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TShock.InventoryDB.InsertPlayerData(args.Player);
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}
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args.Player.SendMessage("Authenticated as " + user.Name + " successfully.", Color.LimeGreen);
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Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name);
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}
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else
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@ -1023,6 +985,114 @@ namespace TShockAPI
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Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
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}
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private static void Ore(CommandArgs args)
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{
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if (WorldGen.genRand == null)
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WorldGen.genRand = new Random();
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TSPlayer ply = args.Player;
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int num = WorldGen.altarCount % 3;
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int num2 = WorldGen.altarCount / 3 + 1;
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float num3 = (float)(Main.maxTilesX / 4200);
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int num4 = 1 - num;
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num3 = num3 * 310f - (float)(85 * num);
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num3 *= 0.85f;
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num3 /= (float)num2;
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if (args.Parameters.Count < 1)
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{
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ply.SendMessage("Picking a random ore!", Color.Green);
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num = WorldGen.genRand.Next(2);
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}
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else if (args.Parameters[0] == "cobalt")
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{
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num = 0;
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}
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else if (args.Parameters[0] == "mythril")
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{
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num = 1;
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}
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else if (args.Parameters[0] == "cobalt")
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{
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num = 0;
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}
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else
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{
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num = 2;
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}
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if (num == 0)
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{
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num = 107;
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num3 *= 1.05f;
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}
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else if (num == 1)
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{
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num = 108;
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}
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else
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{
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num = 111;
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}
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if (args.Parameters[0] == "iron")
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{
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num = 11;
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}
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else if (args.Parameters[0] == "gold")
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{
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num = 13;
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}
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else if (args.Parameters[0] == "silver")
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{
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num = 14;
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}
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else if (args.Parameters[0] == "copper")
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{
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num = 12;
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}
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else if (args.Parameters[0] == "demonite")
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{
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num = 22;
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}
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else if (args.Parameters[0] == "meteorite")
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{
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num = 116;
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}
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else if (args.Parameters[0] == "hellstone")
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{
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num = 58;
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}
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if (args.Parameters.Count > 1)
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{
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float.TryParse(args.Parameters[1], out num3);
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//num3 = Math.Min(num3, 1000f);
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}
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int num5 = 0;
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while ((float)num5 < num3)
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{
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int i2 = WorldGen.genRand.Next(100, Main.maxTilesX - 100);
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double num6 = Main.worldSurface;
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if (num == 108)
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{
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num6 = Main.rockLayer;
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}
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if (num == 111)
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{
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num6 = (Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0;
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}
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int j2 = WorldGen.genRand.Next((int)num6, Main.maxTilesY - 150);
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WorldGen.OreRunner(i2, j2, 20.0, 20, num);
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num5++;
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}
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ply.SendMessage(String.Format("Spawned {0} tiles of {1}", Math.Floor(num3), num), Color.Green );
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}
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private static void Fullmoon(CommandArgs args)
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{
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TSPlayer.Server.SetFullMoon(true);
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@ -891,45 +891,47 @@ namespace TShockAPI
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string encrPass = TShock.Utils.HashPassword(password);
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if (user.Password.ToUpper() == encrPass.ToUpper())
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{
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args.Player.RequiresPassword = false;
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args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
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args.Player.RequiresPassword = false;
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args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
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if (args.Player.State == 1)
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args.Player.State = 2;
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NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
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if (args.Player.State == 1)
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args.Player.State = 2;
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NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(user.Group);
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if (TShock.Config.ServerSideInventory)
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{
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if (group.HasPermission(Permissions.bypassinventorychecks))
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{
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args.Player.IgnoreActionsForClearingTrashCan = false;
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}
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else if (!TShock.CheckInventory(args.Player))
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{
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args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
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args.Player.IgnoreActionsForClearingTrashCan = true;
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return true;
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}
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}
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if (TShock.Config.ServerSideInventory)
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{
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if (group.HasPermission(Permissions.bypassinventorychecks))
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{
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args.Player.IgnoreActionsForClearingTrashCan = false;
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}
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else if (!TShock.CheckInventory(args.Player))
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{
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args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
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args.Player.IgnoreActionsForClearingTrashCan = true;
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return true;
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}
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}
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if (group.HasPermission(Permissions.ignorestackhackdetection))
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args.Player.IgnoreActionsForCheating = "none";
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if (group.HasPermission(Permissions.ignorestackhackdetection))
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args.Player.IgnoreActionsForCheating = "none";
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if (group.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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if (group.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.Group = group;
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args.Player.UserAccountName = args.Player.Name;
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args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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args.Player.Group = group;
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args.Player.UserAccountName = args.Player.Name;
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args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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args.Player.PlayerData.CopyInventory(args.Player);
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TShock.InventoryDB.InsertPlayerData(args.Player);
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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if (!args.Player.IgnoreActionsForClearingTrashCan)
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{
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args.Player.PlayerData.CopyInventory(args.Player);
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TShock.InventoryDB.InsertPlayerData(args.Player);
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}
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player.Name);
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return true;
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}
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@ -1,191 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.ComponentModel;
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using LuaInterface;
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namespace TShockAPI.LuaSystem
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{
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public class LuaLoader
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{
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private readonly Lua _lua = null;
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public string LuaPath = "";
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public string LuaAutorunPath = "";
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public LuaHookBackend HookBackend = new LuaHookBackend();
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public LuaHooks HookCalls = new LuaHooks();
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public Dictionary<string, KeyValuePair<string, LuaFunction>> Hooks = new Dictionary
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<string, KeyValuePair<string, LuaFunction>>();
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public LuaLoader(string path)
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{
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_lua = new Lua();
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LuaPath = path;
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LuaAutorunPath = Path.Combine(LuaPath, "autorun");
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SendLuaDebugMsg("Lua 5.1 (serverside) initialized.");
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if (!string.IsNullOrEmpty(LuaPath) && !Directory.Exists(LuaPath))
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{
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Directory.CreateDirectory(LuaPath);
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}
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if (!string.IsNullOrEmpty(LuaAutorunPath) && !Directory.Exists(LuaAutorunPath))
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{
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Directory.CreateDirectory(LuaAutorunPath);
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}
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RegisterLuaFunctions();
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LoadServerAutoruns();
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}
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public void LoadServerAutoruns()
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{
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try
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{
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foreach (string s in Directory.GetFiles(LuaAutorunPath))
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{
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SendLuaDebugMsg("Loading: " + s);
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RunLuaFile(s);
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}
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}
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catch (Exception e)
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{
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SendLuaDebugMsg(e.Message);
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SendLuaDebugMsg(e.StackTrace);
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}
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}
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public void RunLuaString(string s)
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{
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try
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{
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_lua.DoString(s);
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}
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catch (LuaException e)
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{
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SendLuaDebugMsg(e.Message);
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}
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}
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public void RunLuaFile(string s)
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{
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try
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{
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_lua.DoFile(s);
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}
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catch (LuaException e)
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{
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SendLuaDebugMsg(e.Message);
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}
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}
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public void SendLuaDebugMsg(string s)
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{
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ConsoleColor previousColor = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine("Lua: " + s);
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Console.ForegroundColor = previousColor;
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}
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public void RegisterLuaFunctions()
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{
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//I just added all the managers for Plugin Development. :)
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//Feel free to remove any if you dont feel they are necessay
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_lua["Players"] = TShock.Players;
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_lua["Bans"] = TShock.Bans;
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_lua["Warps"] = TShock.Warps;
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_lua["Regions"] = TShock.Regions;
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_lua["Backups"] = TShock.Backups;
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_lua["Groups"] = TShock.Groups;
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_lua["Users"] = TShock.Users;
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_lua["Itembans"] = TShock.Users;
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LuaFunctions LuaFuncs = new LuaFunctions(this);
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var LuaFuncMethods = LuaFuncs.GetType().GetMethods();
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foreach (System.Reflection.MethodInfo method in LuaFuncMethods)
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{
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_lua.RegisterFunction(method.Name, LuaFuncs, method);
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}
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//Utils
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Utils LuaUtils = new Utils(this);
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var LuaUtilMethods = LuaUtils.GetType().GetMethods();
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foreach (System.Reflection.MethodInfo method in LuaUtilMethods)
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{
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_lua.RegisterFunction(method.Name, LuaUtils, method);
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}
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}
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}
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public class LuaFunctions
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{
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LuaLoader Parent;
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public LuaFunctions(LuaLoader parent)
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{
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Parent = parent;
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}
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[Description("Prints a message to the console from the Lua debugger.")]
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public void Print(string s)
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{
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ConsoleColor previousColor = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine(s);
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Console.ForegroundColor = previousColor;
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}
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[Description("Adds a hook that will trigger a function callback when activated.")]
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public void HookAdd(string hook, string key, LuaFunction callback)
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{
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KeyValuePair<string, LuaFunction> internalhook = new KeyValuePair<string, LuaFunction>(hook, callback);
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Parent.Hooks.Add(key, internalhook);
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}
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[Description("Removes a hook from the hook table. Good for reloading stuff.")]
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public void HookRemove(string key)
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{
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Parent.Hooks.Remove(key);
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}
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}
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public class LuaHookBackend
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{
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public void HookRun(string call, object parameters)
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{
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foreach (KeyValuePair<string, KeyValuePair<string, LuaFunction>> kv in TShock.LuaLoader.Hooks)
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{
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KeyValuePair<string, LuaFunction> hook = kv.Value;
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if (call == hook.Key)
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{
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LuaFunction lf = hook.Value;
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if (lf != null)
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{
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try
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{
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lf.Call(parameters);
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}
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catch (LuaException e)
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{
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TShock.LuaLoader.SendLuaDebugMsg(e.Message);
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}
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}
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}
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}
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}
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}
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public class LuaHooks
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{
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[Description("Called on debug hook test.")]
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public void OnHookTest()
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{
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object[] response = new object[2];
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response[0] = true;
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response[1] = "Hook win!";
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TShock.LuaLoader.HookBackend.HookRun("HookTest", response);
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}
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}
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}
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@ -31,7 +31,6 @@ using MaxMind;
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using Mono.Data.Sqlite;
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using MySql.Data.MySqlClient;
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using Rests;
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using TShockAPI.LuaSystem;
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using Terraria;
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using TShockAPI.DB;
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using TShockAPI.Net;
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@ -65,7 +64,6 @@ namespace TShockAPI
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public static RestManager RestManager;
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public static Utils Utils = new Utils();
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public static StatTracker StatTracker = new StatTracker();
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public static LuaLoader LuaLoader;
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/// <summary>
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/// Called after TShock is initialized. Useful for plugins that needs hooks before tshock but also depend on tshock being loaded.
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@ -422,7 +420,6 @@ namespace TShockAPI
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StatTracker.CheckIn();
|
||||
FixChestStacks();
|
||||
LuaLoader = new LuaLoader(Path.Combine(".", "lua"));
|
||||
}
|
||||
|
||||
private void FixChestStacks()
|
||||
|
|
@ -462,8 +459,9 @@ namespace TShockAPI
|
|||
foreach (TSPlayer player in Players)
|
||||
{
|
||||
// prevent null point exceptions
|
||||
if (player != null && player.IsLoggedIn)
|
||||
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
|
||||
{
|
||||
|
||||
InventoryDB.InsertPlayerData(player);
|
||||
}
|
||||
}
|
||||
|
|
@ -666,7 +664,7 @@ namespace TShockAPI
|
|||
}
|
||||
Log.Info(string.Format("{0} left.", tsplr.Name));
|
||||
|
||||
if (tsplr.IsLoggedIn)
|
||||
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan)
|
||||
{
|
||||
tsplr.PlayerData.CopyInventory(tsplr);
|
||||
InventoryDB.InsertPlayerData(tsplr);
|
||||
|
|
|
|||
|
|
@ -53,9 +53,6 @@
|
|||
<Reference Include="HttpServer">
|
||||
<HintPath>..\HttpBins\HttpServer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="LuaInterface">
|
||||
<HintPath>..\LuaBins\LuaInterface.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Data.Sqlite">
|
||||
<HintPath>..\SqlBins\Mono.Data.Sqlite.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
@ -110,7 +107,6 @@
|
|||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Extensions\LinqExt.cs" />
|
||||
<Compile Include="Log.cs" />
|
||||
<Compile Include="LuaSystem\LuaLoader.cs" />
|
||||
<Compile Include="Net\BaseMsg.cs" />
|
||||
<Compile Include="Net\DisconnectMsg.cs" />
|
||||
<Compile Include="Net\NetTile.cs" />
|
||||
|
|
@ -191,7 +187,7 @@
|
|||
</PropertyGroup>
|
||||
<ProjectExtensions>
|
||||
<VisualStudio>
|
||||
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
|
||||
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
|
|
@ -24,22 +24,15 @@ using System.Net.Sockets;
|
|||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using Terraria;
|
||||
using TShockAPI.LuaSystem;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
public class Utils
|
||||
{
|
||||
LuaLoader Parent; //For Lua Functions that require the LuaLoader
|
||||
public Utils()
|
||||
{
|
||||
}
|
||||
|
||||
public Utils(LuaLoader parent)
|
||||
{
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
public Random Random = new Random();
|
||||
//private static List<Group> groups = new List<Group>();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue