Merge branch 'general-devel' into accountgroupcupdate-hook

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Lucas Nicodemus 2025-01-26 12:59:15 +09:00 committed by GitHub
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27 changed files with 1749 additions and 1049 deletions

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@ -1,15 +1,20 @@
# ignore every file
*
# Ignore all Git metadata and build output (in all directories).
**/.git*
**/bin/
**/obj/
# except for the ones required for building
!i18n/
!prebuilts/
!TerrariaServerAPI/
!TShockAPI/
!TShockLauncher/
!TShockLauncher.Tests/
!TShock.sln
# but exclude build artifacts
*/bin/
*/obj/
# Ignore other specific files that aren't needed for the build itself.
/.all-contributorsrc
/.dockerignore
/.editorconfig
/.vscode
/appveyor.yml
/COPYING
/crowdin.yml
/Dockerfile
/docs
/README.md
/README_cn.md
/renovate.json
/scripts
/SECURITY.md

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
# These are supported funding model platforms
github: [SignatureBeef, hakusaro, Stealownz, QuiCM]
github: [SignatureBeef, QuiCM]

60
.github/workflows/ci-docker.yml vendored Normal file
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@ -0,0 +1,60 @@
name: CI (Docker image)
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
permissions:
attestations: write
id-token: write
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: 'recursive'
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up buildx
uses: docker/setup-buildx-action@v3
- name: Login to ghcr.io
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Generate version information
id: meta
uses: docker/metadata-action@v5
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=schedule
type=ref,event=branch
type=ref,event=tag,enable=${{ !startsWith(github.ref, 'refs/tags/v') }}
type=ref,event=pr
type=semver,pattern={{version}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
type=semver,pattern={{major}}.{{minor}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
type=semver,pattern={{major}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
flavor: |
latest=${{ startsWith(github.ref, 'refs/tags/v') }}
- name: Build image
id: build
uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64,linux/arm64,linux/arm/v7,windows/amd64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
pull: true
cache-from: type=gha, scope=${{ github.workflow }}
cache-to: type=gha, scope=${{ github.workflow }}
- name: Generate build provenance attestation
if: ${{ github.event_name != 'pull_request' }}
uses: actions/attest-build-provenance@v2
with:
subject-name: ghcr.io/${{ github.repository }}
subject-digest: ${{ steps.build.outputs.digest }}
push-to-registry: true

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@ -1,10 +1,8 @@
ARG TARGETPLATFORM=linux/amd64
ARG BUILDPLATFORM=${TARGETPLATFORM}
# TARGETPLATFORM and BUILDPLATFORM are automatically filled in by Docker buildx.
# They should not be set in the global scope manually.
FROM --platform=${BUILDPLATFORM} mcr.microsoft.com/dotnet/sdk:6.0 AS builder
ARG TARGETPLATFORM
# Copy build context
WORKDIR /TShock
COPY . ./
@ -12,6 +10,10 @@ COPY . ./
# Build and package release based on target architecture
RUN dotnet build -v m
WORKDIR /TShock/TShockLauncher
# Make TARGETPLATFORM available to the container.
ARG TARGETPLATFORM
RUN \
case "${TARGETPLATFORM}" in \
"linux/amd64") export ARCH="linux-x64" \

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@ -1,5 +1,5 @@
<p align="center">
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br />
<img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
<a href="https://ci.appveyor.com/project/hakusaro/tshock">
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
</a>

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@ -1,5 +1,5 @@
<p align="center">
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br />
<img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
<a href="https://ci.appveyor.com/project/hakusaro/tshock">
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
</a>

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@ -424,7 +424,7 @@ namespace TShockAPI
};
PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit
{
MaxTicks = 240,
MaxTicks = 60 * 4,
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
@ -434,6 +434,12 @@ namespace TShockAPI
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
PlayerAddBuffWhitelist[BuffID.ParryDamageBuff] = new BuffLimit
{
MaxTicks = 60 * 5,
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
#endregion Whitelist
}
@ -1878,7 +1884,7 @@ namespace TShockAPI
return;
}
if (TShock.Players[id] == null)
if (TShock.Players[id] == null || !TShock.Players[id].Active)
{
TShock.Log.ConsoleDebug(GetString(
"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
@ -2081,7 +2087,7 @@ namespace TShockAPI
short amount = args.Amount;
byte plr = args.TargetPlayerIndex;
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
args.Handled = true;
@ -2589,7 +2595,7 @@ namespace TShockAPI
byte direction = args.Direction;
PlayerDeathReason reason = args.PlayerDeathReason;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
args.Handled = true;
@ -2854,7 +2860,7 @@ namespace TShockAPI
{ BuffID.Poisoned, 3600 }, // BuffID: 20
{ BuffID.OnFire, 1200 }, // BuffID: 24
{ BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223
{ BuffID.CursedInferno, 420 }, // BuffID: 39
{ BuffID.CursedInferno, 600 }, // BuffID: 39
{ BuffID.Frostburn, 900 }, // BuffID: 44
{ BuffID.Ichor, 1200 }, // BuffID: 69
{ BuffID.Venom, 1800 }, // BuffID: 70

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@ -2048,6 +2048,7 @@ namespace TShockAPI
private static void OffNoSave(CommandArgs args)
{
string reason = ((args.Parameters.Count > 0) ? GetString("Server shutting down: ") + String.Join(" ", args.Parameters) : GetString("Server shutting down."));
Netplay.SaveOnServerExit = false;
TShock.Utils.StopServer(false, reason);
}
@ -3074,12 +3075,12 @@ namespace TShockAPI
args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
return;
}
for (int i = 0; i < Main.maxPlayers; i++)
foreach (var player in TShock.Players)
{
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
if (player != null && player.Active && player.Index != args.Player.Index)
{
if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
}
}
args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
@ -4626,21 +4627,22 @@ namespace TShockAPI
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed>.", Specifier));
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed in mph>.", Specifier));
return;
}
int speed;
if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
float mph;
if (!float.TryParse(args.Parameters[0], out mph) || mph is < -40f or > 40f)
{
args.Player.SendErrorMessage(GetString("Invalid wind speed."));
args.Player.SendErrorMessage(GetString("Invalid wind speed (must be between -40 and 40)."));
return;
}
float speed = mph / 50f; // -40 to 40 mph -> -0.8 to 0.8
Main.windSpeedCurrent = speed;
Main.windSpeedTarget = speed;
TSPlayer.All.SendData(PacketTypes.WorldInfo);
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed));
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}mph.", args.Player.Name, mph));
}
#endregion Time/PvpFun Commands

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@ -320,8 +320,8 @@ namespace TShockAPI.Configuration
[Description("The reason given if banning a mediumcore player on death.")]
public string MediumcoreBanReason = GetString("Death results in a ban");
/// <summary>Disbales IP bans by default, if no arguments are passed to the ban command.</summary>
[Description("Disbales IP bans by default, if no arguments are passed to the ban command.")]
/// <summary>Disables IP bans by default, if no arguments are passed to the ban command.</summary>
[Description("Disables IP bans by default, if no arguments are passed to the ban command.")]
public bool DisableDefaultIPBan;
/// <summary>Enable or disable the whitelist based on IP addresses in the whitelist.txt file.</summary>

File diff suppressed because it is too large Load diff

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@ -20,7 +20,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.Initializers;
using Terraria.Localization;
using Terraria.UI.Chat;
namespace TShockAPI.Localization
{
@ -37,6 +39,8 @@ namespace TShockAPI.Localization
private static readonly Dictionary<int, string> Buffs = new Dictionary<int, string>();
private static readonly Dictionary<string,string> VanillaCommandsPrefixs = new Dictionary<string, string>();
internal static void Initialize()
{
var culture = Language.ActiveCulture;
@ -71,6 +75,15 @@ namespace TShockAPI.Localization
var i = (int)field.GetValue(null);
Prefixs.Add(i, Lang.prefix[i].Value);
}
ChatInitializer.Load();
foreach (var command in ChatManager.Commands._localizedCommands)
{
if (VanillaCommandsPrefixs.ContainsKey(command.Value._name))
continue;
VanillaCommandsPrefixs.Add(command.Value._name,command.Key.Value);
}
ChatManager.Commands._localizedCommands.Clear();
}
finally
{
@ -136,5 +149,18 @@ namespace TShockAPI.Localization
return null;
}
/// <summary>
/// Get vanilla command prefix in English
/// </summary>
/// <param name="name">vanilla command name</param>
/// <returns>vanilla command prefix in English</returns>
public static string GetCommandPrefixByName(string name)
{
string commandText;
if (VanillaCommandsPrefixs.TryGetValue(name, out commandText))
return commandText;
return null;
}
}
}

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@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -155,13 +155,39 @@ namespace TShockAPI
/// <param name="netId">The net ID.</param>
/// <param name="stack">The stack.</param>
/// <param name="prefixId">The prefix ID.</param>
public NetItem(int netId, int stack, byte prefixId)
public NetItem(int netId, int stack = 1, byte prefixId = 0)
{
_netId = netId;
_stack = stack;
_prefixId = prefixId;
}
/// <summary>
/// Creates a new <see cref="NetItem"/>.
/// </summary>
/// <param name="item">Item in the game.</param>
public NetItem(Item item)
{
_netId = item.netID;
_stack = item.stack;
_prefixId = item.prefix;
}
/// <summary>
/// Creates <see cref="Terraria.Item"/> based on data from this structure.
/// </summary>
/// <returns>A copy of the item.</returns>
public Item ToItem()
{
Item item = new Item();
item.netDefaults(_netId);
item.stack = _stack;
item.prefix = _prefixId;
return item;
}
/// <summary>
/// Converts the <see cref="NetItem"/> to a string.
/// </summary>

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@ -529,18 +529,9 @@ namespace TShockAPI
field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute;
var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : GetString("No description available.");
var commands = GetCommands(name);
foreach (var c in commands)
{
for (var i = 0; i < c.Names.Count; i++)
{
c.Names[i] = "/" + c.Names[i];
}
}
var strs =
commands.Select(
c =>
c.Name + (c.Names.Count > 1 ? " ({0})".SFormat(string.Join(" ", c.Names.ToArray(), 1, c.Names.Count - 1)) : ""));
var strs = GetCommands(name).Select(c => c.Names.Count > 1
? $"/{c.Name} (/{string.Join(" /", c.Names.Skip(1))})"
: $"/{c.Name}");
sb.AppendLine($"## {name}");
sb.AppendLine($"{desc}");

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@ -351,7 +351,6 @@ namespace Rests
{
str = string.Format("{0}({1});", jsonp, str);
}
e.Response.Connection.Type = ConnectionType.Close;
e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8");
e.Response.Add(serverHeader);
var bytes = Encoding.UTF8.GetBytes(str);

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@ -402,7 +402,7 @@ namespace TShockAPI
{"serverversion", Main.versionNumber},
{"tshockversion", TShock.VersionNum},
{"port", TShock.Config.Settings.ServerPort},
{"playercount", Main.player.Where(p => null != p && p.active).Count()},
{"playercount", TShock.Utils.GetActivePlayerCount()},
{"maxplayers", TShock.Config.Settings.MaxSlots},
{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
@ -945,8 +945,8 @@ namespace TShockAPI
[Token]
private object PlayerList(RestRequestArgs args)
{
var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } };
var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
return new RestObject() { { "players", string.Join(", ", activeplayers) } };
}
[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]

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@ -428,6 +428,8 @@ namespace TShockAPI
Hooks.AccountHooks.AccountDelete += OnAccountDelete;
Hooks.AccountHooks.AccountCreate += OnAccountCreate;
On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
GetDataHandlers.InitGetDataHandler();
Commands.InitCommands();
@ -496,6 +498,12 @@ namespace TShockAPI
}
}
private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
{
client.ClientUUID = null;
orig(client);
}
private static void OnAchievementInitializerLoad(ILContext il)
{
// Modify AchievementInitializer.Load to remove the Main.netMode == 2 check (occupies the first 4 IL instructions)
@ -1497,11 +1505,11 @@ namespace TShockAPI
{
if (!String.IsNullOrEmpty(text))
{
text = item.Key.Value + ' ' + text;
text = EnglishLanguage.GetCommandPrefixByName(item.Value._name) + ' ' + text;
}
else
{
text = item.Key.Value;
text = EnglishLanguage.GetCommandPrefixByName(item.Value._name);
}
break;
}

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@ -18,7 +18,7 @@
Also, be sure to release on github with the exact assembly version tag as below
so that the update manager works correctly (via the Github releases api and mimic)
-->
<Version>5.2.0</Version>
<Version>5.2.1</Version>
<AssemblyTitle>TShock for Terraria</AssemblyTitle>
<Company>Pryaxis &amp; TShock Contributors</Company>
<Product>TShockAPI</Product>
@ -34,7 +34,7 @@
<ItemGroup>
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="GetText.NET" Version="1.7.14" />
<PackageReference Include="MySql.Data" Version="8.0.31" />
<PackageReference Include="MySql.Data" Version="8.4.0" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
</ItemGroup>

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@ -29,7 +29,8 @@ namespace TShockAPI
/// </summary>
public class TextLog : ILog, IDisposable
{
private readonly StreamWriter _logWriter;
private readonly bool ClearFile;
private StreamWriter _logWriter;
/// <summary>
/// File name of the Text log
@ -44,7 +45,7 @@ namespace TShockAPI
public TextLog(string filename, bool clear)
{
FileName = filename;
_logWriter = new StreamWriter(filename, !clear);
ClearFile = clear;
}
public bool MayWriteType(TraceLevel type)
@ -247,6 +248,10 @@ namespace TShockAPI
{
if (!MayWriteType(level))
return;
if (_logWriter is null)
{
_logWriter = new StreamWriter(FileName, !ClearFile);
}
var caller = "TShock";
@ -277,8 +282,11 @@ namespace TShockAPI
}
public void Dispose()
{
if (_logWriter != null)
{
_logWriter.Dispose();
}
}
}
}

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@ -172,7 +172,7 @@ namespace TShockAPI
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false)
player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
player.SendMessage(log, color);
}
}
@ -183,7 +183,7 @@ namespace TShockAPI
/// <returns>The number of active players on the server.</returns>
public int GetActivePlayerCount()
{
return Main.player.Where(p => null != p && p.active).Count();
return TShock.Players.Count(p => null != p && p.Active);
}
//Random should not be generated in a method

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@ -12,6 +12,6 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpZipLib" Version="1.4.1" />
<PackageReference Include="SharpZipLib" Version="1.4.2" />
</ItemGroup>
</Project>

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@ -30,7 +30,7 @@
<ItemGroup>
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="MySql.Data" Version="8.0.31" />
<PackageReference Include="MySql.Data" Version="8.4.0" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
<PackageReference Include="ModFramework" Version="1.1.7" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
<PackageReference Include="GetText.NET" Version="1.7.14" /> <!-- only used to extract out to ./bin. -->

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@ -7,8 +7,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NuGet.Packaging" Version="6.3.1" />
<PackageReference Include="NuGet.Protocol" Version="6.3.1" />
<PackageReference Include="NuGet.Packaging" Version="6.3.4" />
<PackageReference Include="NuGet.Protocol" Version="6.3.3" />
<PackageReference Include="NuGet.Resolver" Version="6.3.1" />
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageReference Include="System.Reflection.MetadataLoadContext" Version="6.0.0" />

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@ -78,6 +78,20 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes
* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
* Fix typo in config for IP bans. (@redchess64)
* Updated `TShockAPI.NetItem` (@AgaSpace):
* Added constructor overload with parameter `Terraria.Item`.
* Added the `ToItem` method to get a copy of `Terraria.Item`.
* In the constructor `stack` and `prefix` are now optional parameters.
* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
* Fixed the `/wind` command not being very helpful. (@punchready)
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
## TShock 5.2.1
* Updated `TSPlayer.GodMode`. (@AgaSpace)
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
@ -88,8 +102,11 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace)
* Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace)
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
* Added CI for Docker images. (@timschumi)
* Fixed Cursed Flares kicking players for invalid buff. (@Arthri)
## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
@ -123,7 +140,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
* Improved the exploit protection in tile rect handling. (@punchready)
## TShock 5.1.3
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)

View file

@ -14,32 +14,27 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
For Example:
```bash
# Building the image
docker build -t tshock:linux-amd64 --build-arg TARGETPLATFORM=linux/amd64 .
# Running the image
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-amd64 \
--rm -it ghcr.io/pryaxis/tshock:latest \
-world /worlds/backflip.wld -motd "OMFG DOCKER"
```
## Building for Other Platforms
## Building custom images
Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock.
Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
Therefore, these changes are also not available in the officially provided Docker images.
To build and load a Docker image from your local checkout, use the following `buildx` command:
For Example:
```bash
# Building the image using buildx and loading it into docker
sudo docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
# Running the image
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-arm64 \
-world /worlds/backflip.wld -motd "ARM64 ftw"
docker buildx build -t tshock:latest --load .
```
It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
```bash
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
```

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@ -11,12 +11,7 @@
<body>
<div id="app"></div>
<script>
window.$docsify = {
name: 'TShock for Terraria',
repo: 'pryaxis/tshock',
loadSidebar: true,
subMaxLevel: 9
}
window.location.replace("https://github.com/Pryaxis/TShock/wiki");
</script>
<!-- Docsify v4 -->
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script>

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@ -1,17 +0,0 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"config:base"
],
"git-submodules": {
"enabled": true
},
"packageRules": [
{
"matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
"ignoreUnstable": "false",
"bumpVersion": "prerelease",
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