Added the OnSignRead handler in GetDataHandlers, and added the
`SignRead` event. Added check to ensure the sign being read is within world bounds (x >= 0 && y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)
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@ -16,6 +16,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed the ability to spawn Zenith projectile with non-original items. (@AgaSpace)
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* Added hook `GetDataHandlers.OnNpcTalk` for NpcTalk and a handler for it that stops unregistered and logged out players from interacting with NPCs, preventing them from smuggling or duplicating items via NPC item slots. (@tru321)
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* Fixed the ability to create custom messages with your death (or the death of another player) (@AgaSpace)
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* Added the `OnSignRead` handler in `GetDataHandler`, and added the `SignRead` event. Added check to ensure the sign being read is within world bounds `(x >= 0 && y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)`. (@drunderscore)
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## TShock 4.5.11
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* Add the new allowed buff TentacleSpike to NPC buff cheat detection bouncer. (@sgkoishi)
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@ -122,6 +122,7 @@ namespace TShockAPI
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{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
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{ PacketTypes.PlayerMana, HandlePlayerMana },
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{ PacketTypes.PlayerTeam, HandlePlayerTeam },
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{ PacketTypes.SignRead, HandleSignRead },
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{ PacketTypes.SignNew, HandleSign },
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{ PacketTypes.LiquidSet, HandleLiquidSet },
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{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
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@ -1187,6 +1188,43 @@ namespace TShockAPI
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return args.Handled;
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}
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/// <summary>
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/// For use in a SignRead event
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/// </summary>
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public class SignReadEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// X location of the sign
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// Y location of the sign
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/// </summary>
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public int Y { get; set; }
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}
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/// <summary>
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/// Sign - Called when a sign is read
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/// </summary>
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public static HandlerList<SignReadEventArgs> SignRead = new HandlerList<SignReadEventArgs>();
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private static bool OnSignRead(TSPlayer player, MemoryStream data, int x, int y)
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{
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if (SignRead == null)
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return false;
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var args = new SignReadEventArgs
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{
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Player = player,
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Data = data,
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X = x,
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Y = y,
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};
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SignRead.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a Sign event
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/// </summary>
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@ -3217,6 +3255,23 @@ namespace TShockAPI
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return false;
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}
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private static bool HandleSignRead(GetDataHandlerArgs args)
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{
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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if (OnSignRead(args.Player, args.Data, x, y))
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return true;
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if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSignRead rejected out of bounds {0}", args.Player.Name);
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return true;
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}
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return false;
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}
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private static bool HandleSign(GetDataHandlerArgs args)
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{
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var id = args.Data.ReadInt16();
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