Replace TSPlayer.IgnoreActionsForDisabledArmor -> boolean
TSPlayer.IgnoreActionsForBannedArmor was useless because it only stored the last armor/dye a player had. Replaced with a boolean.
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5 changed files with 11 additions and 10 deletions
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@ -847,15 +847,15 @@ namespace TShockAPI
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if (distance > TShock.Config.MaxRangeForDisabled)
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{
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// We need to tell them they were disabled and why, then revert the change.
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if (args.Player.IsDisabledForStackDetection == true)
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if (args.Player.IsDisabledForStackDetection)
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{
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args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks.");
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}
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else if (args.Player.IgnoreActionsForDisabledArmor != "none")
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else if (args.Player.IsDisabledForBannedWearable)
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{
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args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor);
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args.Player.SendErrorMessage("Disabled. You went too far with banned armor.");
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}
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else if (args.Player.IsDisabledForSSC == true)
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else if (args.Player.IsDisabledForSSC)
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{
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args.Player.SendErrorMessage("Disabled. You need to {0}login, since server side characters is enabled.", TShock.Config.CommandSpecifier);
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}
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