Replace TSPlayer.IgnoreActionsForDisabledArmor -> boolean
TSPlayer.IgnoreActionsForBannedArmor was useless because it only stored the last armor/dye a player had. Replaced with a boolean.
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7efcfd055f
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4e186e7375
5 changed files with 11 additions and 10 deletions
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@ -847,15 +847,15 @@ namespace TShockAPI
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if (distance > TShock.Config.MaxRangeForDisabled)
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{
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// We need to tell them they were disabled and why, then revert the change.
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if (args.Player.IsDisabledForStackDetection == true)
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if (args.Player.IsDisabledForStackDetection)
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{
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args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks.");
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}
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else if (args.Player.IgnoreActionsForDisabledArmor != "none")
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else if (args.Player.IsDisabledForBannedWearable)
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{
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args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor);
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args.Player.SendErrorMessage("Disabled. You went too far with banned armor.");
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}
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else if (args.Player.IsDisabledForSSC == true)
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else if (args.Player.IsDisabledForSSC)
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{
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args.Player.SendErrorMessage("Disabled. You need to {0}login, since server side characters is enabled.", TShock.Config.CommandSpecifier);
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}
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@ -865,7 +865,7 @@ namespace TShockAPI
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args.Player.IsDisabledForStackDetection = false;
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
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@ -1801,7 +1801,7 @@ namespace TShockAPI
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args.Player.IsDisabledForStackDetection = false;
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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@ -1873,7 +1873,7 @@ namespace TShockAPI
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args.Player.IsDisabledForStackDetection = false;
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IsDisabledForBannedWearable = false;
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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@ -283,7 +283,8 @@ namespace TShockAPI
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/// <summary>Determines if the player is disabled by Bouncer for having hacked item stacks.</summary>
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public bool IsDisabledForStackDetection = false;
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public string IgnoreActionsForDisabledArmor = "none";
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/// <summary>Determines if the player is disabled by the item bans system for having banned wearables on the server.</summary>
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public bool IsDisabledForBannedWearable = false;
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public bool IgnoreActionsForClearingTrashCan;
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@ -299,7 +300,7 @@ namespace TShockAPI
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/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
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public bool CheckIgnores()
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{
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return IsDisabledForSSC || IsDisabledForStackDetection || IgnoreActionsForDisabledArmor != "none" || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
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return IsDisabledForSSC || IsDisabledForStackDetection || IsDisabledForBannedWearable || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
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}
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/// <summary>
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@ -1161,7 +1161,7 @@ namespace TShockAPI
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break;
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}
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}
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player.IgnoreActionsForDisabledArmor = check;
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player.IsDisabledForBannedWearable = true;
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if (player.CheckIgnores())
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{
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