Fixed group being used before being set again...

This commit is contained in:
high 2011-12-31 23:25:56 -05:00
parent 06774bd830
commit 4e2b6fe313

View file

@ -367,9 +367,11 @@ namespace TShockAPI
{
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name));
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideInventory)
{
if (args.Player.Group.HasPermission(Permissions.bypassinventorychecks))
if (group.HasPermission(Permissions.bypassinventorychecks))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
@ -381,13 +383,13 @@ namespace TShockAPI
}
}
if (args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (args.Player.Group.HasPermission(Permissions.usebanneditem))
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.UserAccountName = user.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;