Rename methods that were ambiguous in meaning.
This renames some methods in the Utils class to better reflect what they do or what they provide back. It should be clearer what these methods are for now than before.
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4 changed files with 7 additions and 5 deletions
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@ -78,6 +78,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Removed `Utils.HasBanExpired()` and replaced with `Bans.RemoveBanIfExpired()`. (@hakusaro)
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* Removed `Utils.SendFileToUser()` and replaced with `TSPlayer.SendFileTextAsMessage()`. (@hakusaro)
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* Removed `Utils.GetGroup()` also have you seen `Groups.GetGroupByName()`? (@hakusaro)
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* `Utils.MaxChests()` is now `Utils.HasWorldReachedMaxChests()`. (@hakusaro)
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* `Utils.GetIPv4Address()` is now `Utils.GetIPv4AddressFromHostname()`. (@hakusaro)
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## TShock 4.3.25
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* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
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@ -627,7 +627,7 @@ namespace TShockAPI
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&& Main.tile[tileX, tileY].type != TileID.Containers
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&& Main.tile[tileX, tileY].type != TileID.Dressers
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&& Main.tile[tileX, tileY].type != TileID.Containers2
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&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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@ -1409,7 +1409,7 @@ namespace TShockAPI
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}
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if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
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{
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if (TShock.Utils.MaxChests())
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if (TShock.Utils.HasWorldReachedMaxChests())
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{
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args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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@ -154,7 +154,7 @@ namespace TShockAPI
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{
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if (string.IsNullOrWhiteSpace(line))
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continue;
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contains = TShock.Utils.GetIPv4Address(line).Equals(ip);
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contains = TShock.Utils.GetIPv4AddressFromHostname(line).Equals(ip);
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if (contains)
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return true;
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}
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@ -483,7 +483,7 @@ namespace TShockAPI
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/// Returns an IPv4 address from a DNS query
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/// </summary>
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/// <param name="hostname">string ip</param>
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public string GetIPv4Address(string hostname)
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public string GetIPv4AddressFromHostname(string hostname)
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{
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try
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{
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@ -502,7 +502,7 @@ namespace TShockAPI
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/// Checks if world has hit the max number of chests
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/// </summary>
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/// <returns>True if the entire chest array is used</returns>
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public bool MaxChests()
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public bool HasWorldReachedMaxChests()
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{
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for (int i = 0; i < Main.chest.Length; i++)
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{
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