Additional handling for beds (yes, magic mirror is still required)
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parent
a3a85957f6
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2 changed files with 18 additions and 2 deletions
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@ -2717,8 +2717,18 @@ namespace TShockAPI
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}
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else
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args.Player.InitSpawn = true;
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if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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{
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if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
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args.Player.sX=args.TPlayer.SpawnX;
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args.Player.sY=args.TPlayer.SpawnY;
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
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}
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else if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
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{
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if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
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@ -686,7 +686,13 @@ namespace TShockAPI
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if (player.RecentFuse >0)
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player.RecentFuse--;
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if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0))
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if ((TShock.Config.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) &&(player.sX != player.TPlayer.SpawnX))
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{
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player.sX=player.TPlayer.SpawnX;
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player.sY=player.TPlayer.SpawnY;
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}
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if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
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{
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player.TPlayer.SpawnX = player.sX;
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player.TPlayer.SpawnY = player.sY;
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