Fix item giving
Previously this would potentially drop too many items on the ground if the inventory doesn't have enough free slots.
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1 changed files with 2 additions and 2 deletions
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@ -1556,8 +1556,8 @@ namespace TShockAPI
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if (Depleted(item = GiveItemDirectly_FillEmptyInventorySlot(item, slot)))
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return;
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// oh no, i can't give... guess i gotta spill it on the floor
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GiveItemByDrop(type, stack, prefix);
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// oh no, i can't give the rest of the items... guess i gotta spill it on the floor
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GiveItemByDrop(item.type, item.stack, item.prefix);
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}
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private void SendItemSlotPacketFor(int slot)
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