sync
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parent
785e41bd0f
commit
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1 changed files with 2 additions and 3 deletions
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@ -2729,8 +2729,6 @@ namespace TShockAPI
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}
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}
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byte player = args.Data.ReadInt8();
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byte player = args.Data.ReadInt8();
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short spawnX = args.Data.ReadInt16();
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short spawnX = args.Data.ReadInt16();
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short spawnY = args.Data.ReadInt16();
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short spawnY = args.Data.ReadInt16();
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@ -2753,6 +2751,7 @@ namespace TShockAPI
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if (Main.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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{
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// As long as the player has not changed his spawnpoint since initial connection,
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// As long as the player has not changed his spawnpoint since initial connection,
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// we should not use the client's spawnpoint value. This is because the spawnpoint
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// we should not use the client's spawnpoint value. This is because the spawnpoint
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// value is not saved on the client when SSC is enabled. Hence, we have to assert
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// value is not saved on the client when SSC is enabled. Hence, we have to assert
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@ -2792,7 +2791,7 @@ namespace TShockAPI
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args.Player.spawnSynced = true;
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args.Player.spawnSynced = true;
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return false;
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return false;
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}
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}
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args.TPlayer.Spawn(context);
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// spawn the player before teleporting
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// spawn the player before teleporting
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NetMessage.SendData((int)PacketTypes.PlayerSpawn, -1, args.Player.Index, null, args.Player.Index, (int)PlayerSpawnContext.ReviveFromDeath);
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NetMessage.SendData((int)PacketTypes.PlayerSpawn, -1, args.Player.Index, null, args.Player.Index, (int)PlayerSpawnContext.ReviveFromDeath);
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