diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs index 3fea44f0..044cd40d 100644 --- a/TShockAPI/TSPlayer.cs +++ b/TShockAPI/TSPlayer.cs @@ -249,7 +249,7 @@ namespace TShockAPI //The error occurs when a tile trys to update which the client hasnt load yet, Clients only update tiles withen 150 blocks //Try 300 if it does not work (Higher number - Longer load times - Less chance of error) //Should we properly send sections so that clients don't get tiles twice? - if (!SendTileSquare(tilex, tiley)) + if (!SendTileSquare(tilex, tiley, 150)) { InitSpawn = true; SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);