diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index 5dda0e7d..1d6d4107 100644 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -134,7 +134,7 @@ namespace TShockAPI add(Permissions.maintenance, CheckUpdates, "checkupdates"); add(Permissions.causeevents, DropMeteor, "dropmeteor"); add(Permissions.causeevents, Star, "star"); - add(Permissions.causeevents, Ore, "genore"); + add(Permissions.causeevents, Ore, "genore"); add(Permissions.causeevents, Fullmoon, "fullmoon"); add(Permissions.causeevents, Bloodmoon, "bloodmoon"); add(Permissions.causeevents, Invade, "invade"); @@ -1015,62 +1015,30 @@ namespace TShockAPI { num = 1; } - else if (args.Parameters[0] == "cobalt") - { - num = 0; - } else { num = 2; } - if (num == 0) - { - num = 107; - num3 *= 1.05f; - } - else if (num == 1) - { - num = 108; - } - else - { - num = 111; - } + if (num == 0) + { + num = 107; + num3 *= 1.05f; + } + else if (num == 1) + { + num = 108; + } + else + { + num = 111; + } - if (args.Parameters[0] == "iron") - { - num = 11; - } - else if (args.Parameters[0] == "gold") - { - num = 13; - } - else if (args.Parameters[0] == "silver") - { - num = 14; - } - else if (args.Parameters[0] == "copper") - { - num = 12; - } - else if (args.Parameters[0] == "demonite") - { - num = 22; - } - else if (args.Parameters[0] == "meteorite") - { - num = 116; - } - else if (args.Parameters[0] == "hellstone") - { - num = 58; - } if (args.Parameters.Count > 1) { float.TryParse(args.Parameters[1], out num3); - //num3 = Math.Min(num3, 1000f); + num3 = Math.Min(num3, 1000f); } int num5 = 0; @@ -1087,7 +1055,8 @@ namespace TShockAPI num6 = (Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0; } int j2 = WorldGen.genRand.Next((int)num6, Main.maxTilesY - 150); - WorldGen.OreRunner(i2, j2, 20.0, 20, num); + int num4 = WorldGen.genRand.Next(0, 2 ) - 1; + WorldGen.OreRunner(i2, j2, (double)WorldGen.genRand.Next(5, 9 + num4), WorldGen.genRand.Next(5, 9 + num4), num); num5++; } ply.SendMessage(String.Format("Spawned {0} tiles of {1}", Math.Floor(num3), num), Color.Green );