diff --git a/CHANGELOG.md b/CHANGELOG.md
index 3c4e4301..a59c1aa2 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -3,6 +3,8 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming Changes
+* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy)
+* Removed the `auth-verify` command since `auth` now serves its purpose when necessary (@Enerdy)
## TShock 4.3.19
* Compatibility with Terraria 1.3.3.3 (@Simon311)
diff --git a/README.md b/README.md
index 472eaee5..ecd710a1 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,8 @@
-# TShock [](https://travis-ci.org/NyxStudios/TShock)
+
+ 
+ 
+
+
TShock is a server modification for Terraria, written in C#, and based upon the [Terraria Server API](https://github.com/NyxStudios/TerrariaAPI-Server). It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs
index 089bf6d2..48f5a194 100755
--- a/TShockAPI/Commands.cs
+++ b/TShockAPI/Commands.cs
@@ -213,10 +213,6 @@ namespace TShockAPI
AllowServer = false,
HelpText = "Used to authenticate as superadmin when first setting up TShock."
});
- add(new Command(Permissions.authverify, AuthVerify, "auth-verify")
- {
- HelpText = "Used to verify that you have correctly set up TShock."
- });
add(new Command(Permissions.user, ManageUsers, "user")
{
DoLog = false,
@@ -4622,61 +4618,55 @@ namespace TShockAPI
{
if (TShock.AuthToken == 0)
{
- args.Player.SendWarningMessage("Auth is disabled. This incident has been logged.");
- TShock.Utils.ForceKick(args.Player, "Auth system is disabled.", true, true);
- TShock.Log.Warn("{0} attempted to use {1}auth even though it's disabled.", args.Player.IP, Specifier);
- return;
- }
- int givenCode = Convert.ToInt32(args.Parameters[0]);
- if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
- {
- try
+ if (args.Player.Group.Name == new SuperAdminGroup().Name)
+ args.Player.SendInfoMessage("The auth system is already disabled.");
+ else
{
- args.Player.Group = TShock.Utils.GetGroup("superadmin");
- args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
- args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
- args.Player.SendInfoMessage("{0}user add superadmin", Specifier);
- args.Player.SendInfoMessage("Creates: with the password as part of the superadmin group.");
- args.Player.SendInfoMessage("Please use {0}login after this process.", Specifier);
- args.Player.SendInfoMessage("If you understand, please {0}login now, and type {0}auth-verify.", Specifier);
+ args.Player.SendWarningMessage("The auth system is disabled. This incident has been logged.");
+ TShock.Utils.ForceKick(args.Player, "Auth system is disabled.", true, true);
+ TShock.Log.Warn("{0} attempted to use {1}auth even though it's disabled.", args.Player.IP, Specifier);
+ return;
}
- catch (UserManagerException ex)
- {
- TShock.Log.ConsoleError(ex.ToString());
- args.Player.SendErrorMessage(ex.Message);
- }
- return;
}
- if (args.Player.Group.Name == "superadmin")
+ // If the user account is already a superadmin (permanent), disable the system
+ if (args.Player.IsLoggedIn && args.Player.tempGroup == null && args.Player.Group.Name == new SuperAdminGroup().Name)
{
- args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. https://tshock.co/");
- args.Player.SendInfoMessage("This account is superadmin, please do the following to finish your install:");
- args.Player.SendInfoMessage("Please use {0}login to login from now on.", Specifier);
- args.Player.SendInfoMessage("If you understand, please {0}login now, and type {0}auth-verify.", Specifier);
+ args.Player.SendSuccessMessage("Your new account has been verified, and the {0}auth system has been turned off.", Specifier);
+ args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
+ args.Player.SendSuccessMessage("The auth system will remain disabled as long as a superadmin exists (even if you delete auth.lck).");
+ args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
+ args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
+ FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
+ File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
+ TShock.AuthToken = 0;
return;
}
- args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
- TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
- }
-
- private static void AuthVerify(CommandArgs args)
- {
- if (TShock.AuthToken == 0)
+ if (args.Parameters.Count == 0)
{
- args.Player.SendWarningMessage("It appears that you have already turned off the auth token.");
- args.Player.SendWarningMessage("If this is a mistake, delete auth.lck.");
+ args.Player.SendErrorMessage("You must provide an auth code!");
return;
}
- args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off.");
- args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
- args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
- args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
- FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
- File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
- TShock.AuthToken = 0;
+ int givenCode;
+ if (!Int32.TryParse(args.Parameters[0], out givenCode) || givenCode != TShock.AuthToken)
+ {
+ args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
+ TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
+ return;
+ }
+
+ if (args.Player.Group.Name != "superadmin")
+ args.Player.tempGroup = new SuperAdminGroup();
+
+ args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
+ args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
+ args.Player.SendInfoMessage("{0}user add superadmin", Specifier);
+ args.Player.SendInfoMessage("Creates: with the password as part of the superadmin group.");
+ args.Player.SendInfoMessage("Please use {0}login after this process.", Specifier);
+ args.Player.SendInfoMessage("If you understand, please {0}login now, and then type {0}auth.", Specifier);
+ return;
}
private static void ThirdPerson(CommandArgs args)
diff --git a/TShockAPI/Permissions.cs b/TShockAPI/Permissions.cs
index e8c7d18d..0bd00281 100644
--- a/TShockAPI/Permissions.cs
+++ b/TShockAPI/Permissions.cs
@@ -29,16 +29,16 @@ namespace TShockAPI
{
// tshock.account nodes
- [Description("User can register account in game")]
+ [Description("User can register account in game.")]
public static readonly string canregister = "tshock.account.register";
- [Description("User can login in game")]
+ [Description("User can login in game.")]
public static readonly string canlogin = "tshock.account.login";
- [Description("User can logout in game")]
+ [Description("User can logout in game.")]
public static readonly string canlogout = "tshock.account.logout";
- [Description("User can change password in game")]
+ [Description("User can change password in game.")]
public static readonly string canchangepassword = "tshock.account.changepassword";
// tshock.admin nodes
@@ -79,10 +79,10 @@ namespace TShockAPI
[Description("User can manage regions.")]
public static readonly string manageregion = "tshock.admin.region";
- [Description("User can mute and unmute users")]
+ [Description("User can mute and unmute users.")]
public static readonly string mute = "tshock.admin.mute";
- [Description("User can see the id of players with /who")]
+ [Description("User can see the id of players with /who.")]
public static readonly string seeids = "tshock.admin.seeplayerids";
[Description("User can save all the players SSI state.")]
@@ -148,7 +148,7 @@ namespace TShockAPI
[Description("Prevents your actions from being ignored if damage is too high.")]
public static readonly string ignoredamagecap = "tshock.ignore.damage";
- [Description("Bypass server side character checks")]
+ [Description("Bypass server side character checks.")]
public static readonly string bypassssc = "tshock.ignore.ssc";
[Description("Allow unrestricted SendTileSquare usage, for client side world editing.")]
@@ -200,10 +200,10 @@ namespace TShockAPI
[Description("User can kill all enemy npcs.")]
public static readonly string butcher = "tshock.npc.butcher";
- [Description("User can summon bosses using items")]
+ [Description("User can summon bosses using items.")]
public static readonly string summonboss = "tshock.npc.summonboss";
- [Description("User can start invasions (Goblin/Snow Legion) using items")]
+ [Description("User can start invasions (Goblin/Snow Legion) using items.")]
public static readonly string startinvasion = "tshock.npc.startinvasion";
[Description("User can clear the list of users who have completed an angler quest that day.")]
@@ -211,7 +211,8 @@ namespace TShockAPI
// tshock.superadmin nodes
- [Description("Meant for super admins only.")]
+ [Description("This permission is no longer used.")]
+ [Obsolete("No longer used.")]
public static readonly string authverify = "tshock.superadmin.authverify";
[Description("Meant for super admins only.")]
@@ -252,7 +253,7 @@ namespace TShockAPI
[Description("User can use /spawn.")]
public static readonly string spawn = "tshock.tp.spawn";
- [Description("User can use the Rod of Discor.")]
+ [Description("User can use the Rod of Discord.")]
public static readonly string rod = "tshock.tp.rod";
[Description("User can use wormhole potions.")]
@@ -287,7 +288,7 @@ namespace TShockAPI
[Description("User can change the homes of NPCs.")]
public static readonly string movenpc = "tshock.world.movenpc";
- [Description("User can convert hallow into corruption and vice-versa")]
+ [Description("User can convert hallow into corruption and vice-versa.")]
public static readonly string converthardmode = "tshock.world.converthardmode";
[Description("User can force the server to Halloween mode.")]
@@ -322,7 +323,7 @@ namespace TShockAPI
[Description("User can modify the world.")]
public static readonly string canbuild = "tshock.world.modify";
-
+
[Description("User can paint tiles.")]
public static readonly string canpaint = "tshock.world.paint";
@@ -345,7 +346,7 @@ namespace TShockAPI
[Description("User can kill others.")]
public static readonly string kill = "tshock.kill";
-
+
[Description("Allows you to bypass the max slots for up to 5 slots above your max.")]
public static readonly string reservedslot = "tshock.reservedslot";
@@ -364,10 +365,10 @@ namespace TShockAPI
[Description("User can heal players.")]
public static readonly string heal = "tshock.heal";
- [Description("User can use party chat in game")]
+ [Description("User can use party chat in game.")]
public static readonly string canpartychat = "tshock.partychat";
- [Description("User can talk in third person")]
+ [Description("User can talk in third person.")]
public static readonly string cantalkinthird = "tshock.thirdperson";
[Description("User can get the server info.")]
@@ -376,10 +377,10 @@ namespace TShockAPI
[Description("Player recovers health as damage is taken. Can be one shotted.")]
public static readonly string godmode = "tshock.godmode";
- [Description("User can godmode other players")]
+ [Description("User can godmode other players.")]
public static readonly string godmodeother = "tshock.godmode.other";
- [Description("Player can chat")]
+ [Description("Player can chat.")]
public static readonly string canchat = "tshock.canchat";
[Description("Player can use banned projectiles.")]
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 629afdc3..bb2f1702 100755
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -789,36 +789,43 @@ namespace TShockAPI
private void OnPostInit(EventArgs args)
{
SetConsoleTitle(false);
- if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
+
+ // Disable the auth system if "auth.lck" is present or a superadmin exists
+ if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
+ {
+ AuthToken = 0;
+
+ if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
+ {
+ Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
+ Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
+ File.Delete(Path.Combine(SavePath, "authcode.txt"));
+ }
+
+ if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
+ {
+ // This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
+ File.Create(Path.Combine(SavePath, "auth.lck"));
+ }
+ }
+ else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
var r = new Random((int)DateTime.Now.ToBinary());
AuthToken = r.Next(100000, 10000000);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
- Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
- Console.ForegroundColor = ConsoleColor.Gray;
- FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
- using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
- {
- tw.WriteLine(AuthToken);
- }
- }
- else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
- {
- using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
- {
- AuthToken = Convert.ToInt32(tr.ReadLine());
- }
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine(
- "TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
- Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
- Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
- Console.ForegroundColor = ConsoleColor.Gray;
+ Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
+ Console.ResetColor();
+ File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
}
else
{
- AuthToken = 0;
+ AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
+ Console.ForegroundColor = ConsoleColor.Yellow;
+ Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
+ Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
+ Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
+ Console.ResetColor();
}
Regions.Reload();