diff --git a/CHANGELOG.md b/CHANGELOG.md
index 573116fc..b1339f97 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -13,6 +13,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
+* Updated Linux guide. (@NezbednikSK)
* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
* Introduced `SoftcoreOnly` config option to allow only softcore characters to connect. (@drunderscore)
* Fixed some typos that have been in the repository for over a lustrum. (@Killia0)
@@ -25,6 +26,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Changed the TSPlayer IP method to return the loopback IP if RealPlayer is false. (@Rozen4334)
* Fixed a bug that caused sundials to be ignored all the time, instead of only when the player has no permission or time is frozen. (@Rozen4334)
* Added colours and usage examples (similiar to how the new ban system looks) for many more commands. (@moisterrific)
+* Changed `RespawnSeconds` and `RespawnBossSeconds` from `10` to `0` to respect the game's default respawn timers. (@moisterrific)
## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
diff --git a/README.md b/README.md
index 2dd705ce..93d08ba6 100644
--- a/README.md
+++ b/README.md
@@ -212,7 +212,7 @@ You need to re-run the patcher any time `OTAPI` updates. You need to rebuild `Te
1. Verify that non-zero modifications ran successfully. Then, build the Terraria Server API executable.
- $ cd ./../../../
+ $ cd ../../../../
$ xbuild ./TerrariaServerAPI/TerrariaServerAPI/TerrariaServerAPI.csproj \
/p:Configuration=$BUILD_MODE
@@ -220,13 +220,13 @@ You need to re-run the patcher any time `OTAPI` updates. You need to rebuild `Te
##### TShock
-1. Perform a NuGet restore in `TShockAPI` folder that contains `TShockAPI.sln`.
+1. Perform a NuGet restore in the folder that contains `TShock.sln`.
$ mono ~/bin/nuget.exe restore
1. Build TShock in the `BUILD_MODE` you set earlier.
- $ xbuild ./TShockAPI.sln /p:Configuration=$BUILD_MODE
+ $ xbuild ./TShock.sln /p:Configuration=$BUILD_MODE
You're done!
diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs
index 14e56cb6..38ed0c46 100644
--- a/TShockAPI/Configuration/TShockConfig.cs
+++ b/TShockAPI/Configuration/TShockConfig.cs
@@ -251,13 +251,13 @@ namespace TShockAPI.Configuration
[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
public bool AllowAllowedGroupsToSpawnBannedItems = false;
- /// The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.
- [Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
- public int RespawnSeconds = 10;
+ /// The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.
+ [Description("The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.")]
+ public int RespawnSeconds = 0;
- /// The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.
- [Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
- public int RespawnBossSeconds = 10;
+ /// The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.
+ [Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.")]
+ public int RespawnBossSeconds = 0;
/// Whether or not to announce boss spawning or invasion starts.
[Description("Whether or not to announce boss spawning or invasion starts.")]