OnNewProjectile now uses GetDataHandledEventArgs.
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40755192b3
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1 changed files with 4 additions and 5 deletions
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@ -743,10 +743,8 @@ namespace TShockAPI
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/// <summary>
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/// For use in a NewProjectile event
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/// </summary>
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public class NewProjectileEventArgs : HandledEventArgs
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public class NewProjectileEventArgs : GetDataHandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the new projectile.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// ???
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/// </summary>
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@ -785,13 +783,14 @@ namespace TShockAPI
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/// </summary>
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public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
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private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
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private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
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{
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if (NewProjectile == null)
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return false;
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var args = new NewProjectileEventArgs
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{
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Data = data,
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Identity = ident,
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Position = pos,
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Velocity = vel,
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@ -2382,7 +2381,7 @@ namespace TShockAPI
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var index = TShock.Utils.SearchProjectile(ident, owner);
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if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
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if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
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return true;
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return false;
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