diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index b8910c7e..87be39fb 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1968,13 +1968,13 @@ namespace TShockAPI if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type)) { // If the tile is an axe tile and they aren't selecting an axe, they're hacking. - if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) + if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; } // If the tile is a hammer tile and they aren't selecting an hammer, they're hacking. - else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) + else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true;