Fixed bug where PvP would always stay on even if perma PvP was off.
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parent
efe8b3ce4f
commit
50430ce9a7
1 changed files with 20 additions and 3 deletions
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@ -112,9 +112,15 @@ namespace TShockAPI
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NetHooks.OnPreGetData += GetData;
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NetHooks.OnGreetPlayer += new NetHooks.GreetPlayerD(OnGreetPlayer);
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NpcHooks.OnStrikeNpc += new NpcHooks.StrikeNpcD(NpcHooks_OnStrikeNpc);
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ServerHooks.OnCommand += new ServerHooks.CommandD(ServerHooks_OnCommand);
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Commands.InitCommands();
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}
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void ServerHooks_OnCommand(string cmd, HandledEventArgs e)
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{
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}
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public override void DeInitialize()
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{
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GameHooks.OnPreInitialize -= OnPreInit;
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@ -164,7 +170,18 @@ namespace TShockAPI
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}
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else if (e.MsgID == 0x1e)
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{
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Main.player[e.Msg.whoAmI].hostile = true;
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byte id;
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bool pvp;
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using (var br = new BinaryReader(new MemoryStream(e.Msg.readBuffer, e.Index, e.Length)))
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{
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id = br.ReadByte();
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pvp = br.ReadBoolean();
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}
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Main.player[e.Msg.whoAmI].hostile = pvp;
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if (id != e.Msg.whoAmI)
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Main.player[e.Msg.whoAmI].hostile = true;
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if (ConfigurationManager.permaPvp)
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Main.player[e.Msg.whoAmI].hostile = true;
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NetMessage.SendData(30, -1, -1, "", e.Msg.whoAmI);
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e.Handled = true;
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}
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@ -574,11 +591,11 @@ namespace TShockAPI
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public static bool CheckInventory(int plr)
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{
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/*for (int i = 0; i < 44; i++)
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for (int i = 0; i < 44; i++)
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{
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if (Main.player[plr].inventory[i].stack > Main.player[plr].inventory[i].maxStack)
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return true;
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}*/
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}
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return false;
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}
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}
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