Added config option to prevent people from spawning banned items.
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c27dfddaaa
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3 changed files with 27 additions and 12 deletions
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@ -3347,8 +3347,14 @@ namespace TShockAPI
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{
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix);
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args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
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if (args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix))
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{
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args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
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}
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else
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{
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args.Player.SendMessage("The item is banned and the config prevents you from spawning banned items.", Color.Red);
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}
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}
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else
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{
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@ -3425,9 +3431,16 @@ namespace TShockAPI
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{
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if (itemAmount == 0 || itemAmount > item.maxStack)
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itemAmount = item.maxStack;
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plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix);
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args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
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plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
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if( plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix))
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{
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args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
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plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
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}
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else
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{
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args.Player.SendMessage("The item is banned and the config prevents spawning banned items.", Color.Red);
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}
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}
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else
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{
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@ -220,14 +220,13 @@ namespace TShockAPI
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[Description("Allows hallow to spread when a world is hardmode.")] public bool AllowHallowCreep = true;
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[Description("How many things a statue can spawn within 200 pixels(?) before it stops spawning. Default = 3")]
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public int StatueSpawn200 = 3;
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[Description("How many things a statue can spawn within 200 pixels(?) before it stops spawning. Default = 3")] public int StatueSpawn200 = 3;
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[Description("How many things a statue can spawn within 600 pixels(?) before it stops spawning. Default = 6")]
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public int StatueSpawn600 = 6;
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[Description("How many things a statue can spawn within 600 pixels(?) before it stops spawning. Default = 6")] public int StatueSpawn600 = 6;
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[Description("How many things a statue spawns can exist in the world before it stops spawning. Default = 10")]
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public int StatueSpawnWorld = 10;
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[Description("How many things a statue spawns can exist in the world before it stops spawning. Default = 10")] public int StatueSpawnWorld = 10;
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[Description("Prevent banned items from being /i or /give")] public bool PreventBannedItemSpawn = false;
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public static ConfigFile Read(string path)
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{
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@ -359,9 +359,11 @@ namespace TShockAPI
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return false;
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}
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public virtual void GiveItem(int type, string name, int width, int height, int stack, int prefix = 0)
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public virtual bool GiveItem(int type, string name, int width, int height, int stack, int prefix = 0)
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{
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int itemid = Item.NewItem((int) X, (int) Y, width, height, type, stack, true, prefix);
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if (TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn)
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return false;
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// This is for special pickaxe/hammers/swords etc
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Main.item[itemid].SetDefaults(name);
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// The set default overrides the wet and stack set by NewItem
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@ -372,6 +374,7 @@ namespace TShockAPI
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Main.item[itemid].prefix = (byte) prefix;
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NetMessage.SendData((int) PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f);
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NetMessage.SendData((int) PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
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return true;
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}
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public virtual void SendMessage(string msg)
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