Added config option to prevent people from spawning banned items.

This commit is contained in:
Zack Piispanen 2012-04-27 01:03:05 -04:00
parent c27dfddaaa
commit 50d9cb602d
3 changed files with 27 additions and 12 deletions

View file

@ -3347,8 +3347,14 @@ namespace TShockAPI
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix);
args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
if (args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix))
{
args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
}
else
{
args.Player.SendMessage("The item is banned and the config prevents you from spawning banned items.", Color.Red);
}
}
else
{
@ -3425,9 +3431,16 @@ namespace TShockAPI
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix);
args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
if( plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount, prefix))
{
args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
}
else
{
args.Player.SendMessage("The item is banned and the config prevents spawning banned items.", Color.Red);
}
}
else
{

View file

@ -220,14 +220,13 @@ namespace TShockAPI
[Description("Allows hallow to spread when a world is hardmode.")] public bool AllowHallowCreep = true;
[Description("How many things a statue can spawn within 200 pixels(?) before it stops spawning. Default = 3")]
public int StatueSpawn200 = 3;
[Description("How many things a statue can spawn within 200 pixels(?) before it stops spawning. Default = 3")] public int StatueSpawn200 = 3;
[Description("How many things a statue can spawn within 600 pixels(?) before it stops spawning. Default = 6")]
public int StatueSpawn600 = 6;
[Description("How many things a statue can spawn within 600 pixels(?) before it stops spawning. Default = 6")] public int StatueSpawn600 = 6;
[Description("How many things a statue spawns can exist in the world before it stops spawning. Default = 10")]
public int StatueSpawnWorld = 10;
[Description("How many things a statue spawns can exist in the world before it stops spawning. Default = 10")] public int StatueSpawnWorld = 10;
[Description("Prevent banned items from being /i or /give")] public bool PreventBannedItemSpawn = false;
public static ConfigFile Read(string path)
{

View file

@ -359,9 +359,11 @@ namespace TShockAPI
return false;
}
public virtual void GiveItem(int type, string name, int width, int height, int stack, int prefix = 0)
public virtual bool GiveItem(int type, string name, int width, int height, int stack, int prefix = 0)
{
int itemid = Item.NewItem((int) X, (int) Y, width, height, type, stack, true, prefix);
if (TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn)
return false;
// This is for special pickaxe/hammers/swords etc
Main.item[itemid].SetDefaults(name);
// The set default overrides the wet and stack set by NewItem
@ -372,6 +374,7 @@ namespace TShockAPI
Main.item[itemid].prefix = (byte) prefix;
NetMessage.SendData((int) PacketTypes.ItemDrop, -1, -1, "", itemid, 0f, 0f, 0f);
NetMessage.SendData((int) PacketTypes.ItemOwner, -1, -1, "", itemid, 0f, 0f, 0f);
return true;
}
public virtual void SendMessage(string msg)