Added some docs on the player class. Also changed Command Callback to use object's instead of CommandArgs to promote generics. The new /test command will simply send the player a success message so that it can be tested on the console without opening the game( I dont have the game at work and didnt want to worldgen so I have no clue if it works as intended[ will be able to fix etc later tonight as I dont expect many people to be working on this before then] )
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2 changed files with 181 additions and 11 deletions
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@ -322,9 +322,9 @@ namespace TShockAPI
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private static void TestCallbackCommand(CommandArgs args)
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{
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Action<CommandArgs> a = (s) => args.Player.Spawn();
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Action<object> a = (s) => { ((CommandArgs)s).Player.SendSuccessMessage("This is your callack"); };
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args.Player.AddResponse( "yes", a);
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args.Player.SendInfoMessage( "Type yes to spawn." );
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args.Player.SendInfoMessage( "Type /yes to get called back." );
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}
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#region Account commands
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