Additional check for SSC spawning on bed

This commit is contained in:
k0rd 2013-10-04 17:03:42 -04:00
parent ef35ffe091
commit 511d3f8834

View file

@ -2706,7 +2706,9 @@ namespace TShockAPI
if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
if (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
args.Player.Dead = false;