Additional check for SSC spawning on bed
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1 changed files with 3 additions and 1 deletions
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@ -2706,7 +2706,9 @@ namespace TShockAPI
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if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
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{
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
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if (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1))
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args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
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}
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args.Player.Dead = false;
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