added non-hardmode ores to /genore command.

This commit is contained in:
k0rd 2012-02-03 19:51:05 -05:00
parent cf88214be4
commit 521fe6c015

View file

@ -1086,7 +1086,7 @@ namespace TShockAPI
if (args.Parameters.Count < 1)
{
ply.SendMessage("Picking a random ore!", Color.Green);
num = WorldGen.genRand.Next(2);
num = WorldGen.genRand.Next(6);
}
else if (args.Parameters[0] == "cobalt")
{
@ -1096,6 +1096,23 @@ namespace TShockAPI
{
num = 1;
}
else if (args.Parameters[0] == "copper")
{
num = 3;
}
else if (args.Parameters[0] == "iron")
{
num = 4;
}
else if (args.Parameters[0] == "silver")
{
num = 6;
}
else if (args.Parameters[0] == "gold")
{
num = 5;
}
else
{
num = 2;
@ -1110,6 +1127,27 @@ namespace TShockAPI
{
num = 108;
}
else if (num == 3)
{
num = 7;
num3 *= 1.1f;
}
else if (num == 4)
{
num = 6;
num3 *= 1.1f;
}
else if (num == 5)
{
num = 8;
num3 *= 1.1f;
}
else if (num == 6)
{
num = 9;
num3 *= 1.1f;
}
else
{
num = 111;
@ -1127,7 +1165,7 @@ namespace TShockAPI
{
int i2 = WorldGen.genRand.Next(100, Main.maxTilesX - 100);
double num6 = Main.worldSurface;
if (num == 108)
if ((num == 108) || (num == 6) || (num == 7) || (num == 8) || (num == 9))
{
num6 = Main.rockLayer;
}