Thoreatically, /who should be paginated now

Version is now its own command with a different permission.
This commit is contained in:
Lucas Nicodemus 2012-05-29 00:26:09 -06:00
parent 1673d004c0
commit 52aa90ff9a
2 changed files with 94 additions and 10 deletions

View file

@ -177,7 +177,8 @@ namespace TShockAPI
add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg");
add(null, Help, "help");
add(null, ListConnectedPlayers, "playing", "online", "who", "version");
add(null, ListConnectedPlayers, "playing", "online", "who");
add(Permissions.maintenance, GetVersion, "version");
add(null, AuthToken, "auth");
add(Permissions.cantalkinthird, ThirdPerson, "me");
add(Permissions.canpartychat, PartyChat, "p");
@ -2952,15 +2953,69 @@ namespace TShockAPI
}
}
private static void ListConnectedPlayers(CommandArgs args)
{
string response = args.Player.Group.HasPermission(Permissions.seeids)
? TShock.Utils.GetPlayersWithIds()
: TShock.Utils.GetPlayers();
args.Player.SendMessage(string.Format("Current players: {0}.", response), 255, 240, 20);
args.Player.SendMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
}
private static void GetVersion(CommandArgs args)
{
args.Player.SendMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
}
//TODO: Continue this
private static void ListConnectedPlayers(CommandArgs args)
{
//How many players per page
const int pagelimit = 15;
//How many players per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 0)
{
if (!int.TryParse(args.Parameters[0], out page) || page < 1)
{
args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red);
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var playerList = args.Player.Group.HasPermission(Permissions.seeids)
? TShock.Utils.GetPlayers(true)
: TShock.Utils.GetPlayers(false);
//Check if they are trying to access a page that doesn't exist.
int pagecount = playerList.Count / pagelimit;
if (page > pagecount)
{
args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red);
return;
}
//Display the current page and the number of pages.
args.Player.SendMessage(string.Format("Players: {0}/{1}",
TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
args.Player.SendMessage(string.Format("Current players page {0}/{1}:", page + 1, pagecount + 1), Color.Green);
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < playerList.Count; i++)
{
nameslist.Add(playerList[i]);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow);
}
if (page < pagecount)
{
args.Player.SendMessage(string.Format("Type /who {0} for more warps.", (page + 2)), Color.Yellow);
}
}
private static void AuthToken(CommandArgs args)
{

View file

@ -64,6 +64,7 @@ namespace TShockAPI
/// Used for some places where a list of players might be used.
/// </summary>
/// <returns>String of players seperated by commas.</returns>
[Obsolete("Use GetPlayers and manually create strings. This should never have been kept as far as actual functions go.")]
public string GetPlayers()
{
var sb = new StringBuilder();
@ -81,10 +82,38 @@ namespace TShockAPI
return sb.ToString();
}
/// <summary>
/// Returns a list of current players on the server
/// </summary>
/// <param name="includeIDs">bool includeIDs - whether or not the string of each player name should include ID data</param>
/// <returns>List of strings with names</returns>
public List<string> GetPlayers(bool includeIDs)
{
var players = new List<string>();
foreach (TSPlayer ply in TShock.Players)
{
if (ply != null && ply.Active)
{
if (includeIDs)
{
players.Add(ply.Name + " (IX: " + ply.Index + ", ID: " + ply.UserID + ")");
}
else
{
players.Add(ply.Name);
}
}
}
return players;
}
/// <summary>
/// Used for some places where a list of players might be used.
/// </summary>
/// <returns>String of players and their id seperated by commas.</returns>
[Obsolete("Use GetPlayers and manually create strings. This should never have been kept as far as actual functions go.")]
public string GetPlayersWithIds()
{
var sb = new StringBuilder();