Packet filtering for those who never finish the handshake
This also kicks those who never finish handshaking upon chat now. (To free up the resources a bit I guess?) Before a player finishes the connection handshake, the server will check if it's necessary to send them a packet - it checks against a list of necessary packets like: - ContinueConnecting (Send User Slot), - PlayerSpawnSelf (CompleteConnectionAndSpawn), - WorldInfo (Which the server does a further check if the player is at the appropriate state to be sent the world info) - Status - Disconnection - TileFrameSection & TileSendSection
This commit is contained in:
parent
b5d546a660
commit
52d1840003
2 changed files with 29 additions and 0 deletions
|
|
@ -1494,6 +1494,7 @@ namespace TShockAPI
|
|||
|
||||
if (!tsplr.FinishedHandshake)
|
||||
{
|
||||
tsplr.Kick(GetString("Your client didn't finish the handshake."), true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue