Merge pull request #2411 from moisterrific/patch-32
New config option for disabling Skeletron Prime bombs
This commit is contained in:
commit
53728a7e39
3 changed files with 13 additions and 3 deletions
|
|
@ -15,6 +15,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
||||||
## Upcoming changes
|
## Upcoming changes
|
||||||
* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
|
* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
|
||||||
* Fix some typos that have been in the repository for over a lustrum. (@Killia0)
|
* Fix some typos that have been in the repository for over a lustrum. (@Killia0)
|
||||||
|
* Added a new `DisablePrimeBombs` config option (`false` by default). Highly recommended to set this to `true` in order to prevent griefing on servers doing a `for the worthy` play-through, since the prime bombs on this seed can destroy most tiles and bypass region protection. (@moisterrific)
|
||||||
|
|
||||||
## TShock 4.5.5
|
## TShock 4.5.5
|
||||||
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
|
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
|
||||||
|
|
|
||||||
|
|
@ -156,6 +156,12 @@ namespace TShockAPI.Configuration
|
||||||
/// <summary>Disables tombstone dropping during death for all players.</summary>
|
/// <summary>Disables tombstone dropping during death for all players.</summary>
|
||||||
[Description("Disables tombstone dropping during death for all players.")]
|
[Description("Disables tombstone dropping during death for all players.")]
|
||||||
public bool DisableTombstones = true;
|
public bool DisableTombstones = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world.
|
||||||
|
/// </summary>
|
||||||
|
[Description("Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world.")]
|
||||||
|
public bool DisablePrimeBombs;
|
||||||
|
|
||||||
/// <summary>Forces the world time to be normal, day, or night.</summary>
|
/// <summary>Forces the world time to be normal, day, or night.</summary>
|
||||||
[Description("Forces the world time to be normal, day, or night.")]
|
[Description("Forces the world time to be normal, day, or night.")]
|
||||||
|
|
|
||||||
|
|
@ -1618,15 +1618,18 @@ namespace TShockAPI
|
||||||
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
|
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
|
||||||
{
|
{
|
||||||
//tombstone fix.
|
//tombstone fix.
|
||||||
if (e.Info == 43 || (e.Info >= 201 && e.Info <= 205) || (e.Info >= 527 && e.Info <= 531))
|
if (e.Info == ProjectileID.Tombstone || (e.Info >= ProjectileID.GraveMarker && e.Info <= ProjectileID.Obelisk) || (e.Info >= ProjectileID.RichGravestone1 && e.Info <= ProjectileID.RichGravestone5))
|
||||||
if (Config.Settings.DisableTombstones)
|
if (Config.Settings.DisableTombstones)
|
||||||
e.Object.SetDefaults(0);
|
e.Object.SetDefaults(0);
|
||||||
if (e.Info == 75)
|
if (e.Info == ProjectileID.HappyBomb)
|
||||||
if (Config.Settings.DisableClownBombs)
|
if (Config.Settings.DisableClownBombs)
|
||||||
e.Object.SetDefaults(0);
|
e.Object.SetDefaults(0);
|
||||||
if (e.Info == 109)
|
if (e.Info == ProjectileID.SnowBallHostile)
|
||||||
if (Config.Settings.DisableSnowBalls)
|
if (Config.Settings.DisableSnowBalls)
|
||||||
e.Object.SetDefaults(0);
|
e.Object.SetDefaults(0);
|
||||||
|
if (e.Info == ProjectileID.BombSkeletronPrime)
|
||||||
|
if (Config.Settings.DisablePrimeBombs)
|
||||||
|
e.Object.SetDefaults(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
|
/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue