Prevent further things from clients who dont handshake
- The player will only finish the handshake once they spawn their player, a normal client would always do this eventually. - They cannot chat, even if they request world data but just not spawn their player. - Other clients will not be notified of their join/leave in both cases (dont request WD or do but dont spawn) - And most importantly, they do not show on the in game player list but still show on the server console /playing cmd.
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5 changed files with 22 additions and 6 deletions
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@ -5363,7 +5363,7 @@ namespace TShockAPI
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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if (ply != null && ply.Active && ply.FinishedHandshake)
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{
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if (displayIdsRequested)
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if (ply.Account != null)
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