Prevent further things from clients who dont handshake
- The player will only finish the handshake once they spawn their player, a normal client would always do this eventually. - They cannot chat, even if they request world data but just not spawn their player. - Other clients will not be notified of their join/leave in both cases (dont request WD or do but dont spawn) - And most importantly, they do not show on the in game player list but still show on the server console /playing cmd.
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5 changed files with 22 additions and 6 deletions
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@ -2726,6 +2726,8 @@ namespace TShockAPI
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short numberOfDeathsPVP = args.Data.ReadInt16();
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PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
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args.Player.FinishedHandshake = true;
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if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
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return true;
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@ -2762,6 +2764,7 @@ namespace TShockAPI
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args.Player.Dead = true;
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else
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args.Player.Dead = false;
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return false;
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}
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