fix(Bouncer): remove portal bolt position validation

This commit is contained in:
ACaiCat 2025-07-22 14:26:14 +08:00
parent 539aad2df3
commit 539d8194b4

View file

@ -1323,7 +1323,6 @@ namespace TShockAPI
// Portal Gun Gate projectiles must meet several validation criteria:
// 1. The angle must be within valid discrete directions (45 degree increments)
// 2. Must have an active PortalGunBolt projectile associated
// 3. The bolt position must match the expected position
if (type == ProjectileID.PortalGunGate)
{
// Validate the gate angle is one of 8 possible cardinal directions (every 45 degrees)
@ -1347,15 +1346,7 @@ namespace TShockAPI
return;
}
// Validate the bolt position matches where the gate is being placed
var boltProjectile = Main.projectile[boltProjectileData.Index];
if (boltProjectile.position.Equals(args.Position))
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (position mismatch)", args.Player.Name));
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
boltProjectileData.Killed = true;
}
if (!TShock.Config.Settings.IgnoreProjUpdate && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))