misc
This commit is contained in:
parent
004a459bba
commit
54025a9b93
2 changed files with 38 additions and 37 deletions
|
|
@ -2972,8 +2972,9 @@ namespace TShockAPI
|
|||
{
|
||||
var id = args.Data.ReadInt16();
|
||||
var owner = args.Data.ReadInt8();
|
||||
//var position = args.Data.ReadVector2();
|
||||
|
||||
if (id is < 0 or > 400)
|
||||
if (id is < 0 or > Main.maxItems)
|
||||
return true;
|
||||
|
||||
if (id == 400 && owner == 255)
|
||||
|
|
@ -4364,9 +4365,9 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
// Handle kicks/bans on mediumcore/hardcore deaths.
|
||||
if (args.TPlayer.difficulty == 1 || args.TPlayer.difficulty == 2) // Player is not softcore
|
||||
if (args.TPlayer.difficulty == PlayerDifficultyID.MediumCore || args.TPlayer.difficulty == PlayerDifficultyID.Hardcore) // Player is not softcore
|
||||
{
|
||||
bool mediumcore = args.TPlayer.difficulty == 1;
|
||||
bool mediumcore = args.TPlayer.difficulty == PlayerDifficultyID.MediumCore;
|
||||
bool shouldBan = mediumcore ? TShock.Config.Settings.BanOnMediumcoreDeath : TShock.Config.Settings.BanOnHardcoreDeath;
|
||||
bool shouldKick = mediumcore ? TShock.Config.Settings.KickOnMediumcoreDeath : TShock.Config.Settings.KickOnHardcoreDeath;
|
||||
string banReason = mediumcore ? TShock.Config.Settings.MediumcoreBanReason : TShock.Config.Settings.HardcoreBanReason;
|
||||
|
|
@ -4387,7 +4388,7 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
||||
if (args.TPlayer.difficulty == PlayerDifficultyID.Hardcore && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
||||
{
|
||||
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
|
||||
{
|
||||
|
|
@ -4578,7 +4579,7 @@ namespace TShockAPI
|
|||
// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
|
||||
// swap around the PlayerData items ourself.
|
||||
|
||||
Tuple<int, int> GetArmorSlotsForLoadoutIndex(int index)
|
||||
(int, int) GetArmorSlotsForLoadoutIndex(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
|
|
@ -4588,7 +4589,7 @@ namespace TShockAPI
|
|||
};
|
||||
}
|
||||
|
||||
Tuple<int, int> GetDyeSlotsForLoadoutIndex(int index)
|
||||
(int, int) GetDyeSlotsForLoadoutIndex(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
|
|
|
|||
|
|
@ -100,52 +100,52 @@ namespace TShockAPI
|
|||
(LoadoutArmorSlots * 3) +
|
||||
(LoadoutDyeSlots * 3);
|
||||
|
||||
public static readonly Tuple<int, int> InventoryIndex = new Tuple<int, int>(0, InventorySlots);
|
||||
public static readonly (int, int) InventoryIndex = (0, InventorySlots);
|
||||
|
||||
public static readonly Tuple<int, int> ArmorIndex =
|
||||
new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
|
||||
public static readonly (int, int) ArmorIndex =
|
||||
(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
|
||||
|
||||
public static readonly Tuple<int, int> DyeIndex =
|
||||
new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
|
||||
public static readonly (int, int) DyeIndex =
|
||||
(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> MiscEquipIndex =
|
||||
new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
|
||||
public static readonly (int, int) MiscEquipIndex =
|
||||
(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
|
||||
|
||||
public static readonly Tuple<int, int> MiscDyeIndex =
|
||||
new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
|
||||
public static readonly (int, int) MiscDyeIndex =
|
||||
(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> PiggyIndex =
|
||||
new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
|
||||
public static readonly (int, int) PiggyIndex =
|
||||
(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
|
||||
|
||||
public static readonly Tuple<int, int> SafeIndex =
|
||||
new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
|
||||
public static readonly (int, int) SafeIndex =
|
||||
(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> TrashIndex =
|
||||
new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
|
||||
public static readonly (int, int) TrashIndex =
|
||||
(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
|
||||
|
||||
public static readonly Tuple<int, int> ForgeIndex =
|
||||
new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
|
||||
public static readonly (int, int) ForgeIndex =
|
||||
(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> VoidIndex =
|
||||
new Tuple<int, int>(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
|
||||
public static readonly (int, int) VoidIndex =
|
||||
(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout1Armor =
|
||||
new Tuple<int, int>(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
|
||||
public static readonly (int, int) Loadout1Armor =
|
||||
(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout1Dye =
|
||||
new Tuple<int, int>(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
|
||||
public static readonly (int, int) Loadout1Dye =
|
||||
(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout2Armor =
|
||||
new Tuple<int, int>(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
|
||||
public static readonly (int, int) Loadout2Armor =
|
||||
(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout2Dye =
|
||||
new Tuple<int, int>(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
|
||||
public static readonly (int, int) Loadout2Dye =
|
||||
(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout3Armor =
|
||||
new Tuple<int, int>(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
|
||||
public static readonly (int, int) Loadout3Armor =
|
||||
(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
|
||||
|
||||
public static readonly Tuple<int, int> Loadout3Dye =
|
||||
new Tuple<int, int>(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
|
||||
public static readonly (int, int) Loadout3Dye =
|
||||
(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
|
||||
|
||||
[JsonProperty("netID")]
|
||||
private int _netId;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue