feat(Commands): add player death statistics commands
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5 changed files with 137 additions and 9 deletions
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@ -401,6 +401,48 @@ namespace TShockAPI
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/// <summary>Determines if the player has finished the handshake (Sent all necessary packets for connection, such as Request World Data, Spawn Player, etc). A normal client would do all of this no problem.</summary>
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public bool FinishedHandshake = false;
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/// <summary>Server-side character's recorded death count.</summary>
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public int sscDeathsPVE = 0;
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/// <summary>Server-side character's recorded PVP death count.</summary>
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public int sscDeathsPVP = 0;
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/// <summary>
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/// Gets the player's total death count.
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/// If server-side characters are enabled and player doesn't have bypass permission,
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/// returns the server-stored value; otherwise returns the client's value.
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/// </summary>
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public int DeathsPVE
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{
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get
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{
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if (Main.ServerSideCharacter && !this.HasPermission(Permissions.bypassssc))
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{
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return sscDeathsPVE;
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}
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return this.TPlayer.numberOfDeathsPVE;
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}
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}
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/// <summary>
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/// Gets the player's total PVP death count.
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/// If server-side characters are enabled and player doesn't have bypass permission,
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/// returns the server-stored value; otherwise returns the client's value.
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/// </summary>
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public int DeathsPVP
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{
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get
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{
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if (Main.ServerSideCharacter && !this.HasPermission(Permissions.bypassssc))
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{
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return sscDeathsPVP;
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}
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return this.TPlayer.numberOfDeathsPVP;
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}
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}
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/// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary>
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/// <returns>If the player is currently being throttled by Bouncer, or not.</returns>
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public bool IsBouncerThrottled()
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