Clean up some spaces in FileTools, and make the motd format a const.
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8a7aae9143
commit
5488be0857
1 changed files with 25 additions and 23 deletions
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@ -25,33 +25,35 @@ namespace TShockAPI
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{
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public class FileTools
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{
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/// <summary>
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/// Path to the file containing the rules.
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/// </summary>
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private const string MotdFormat =
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"This server is running TShock for Terraria.\n Type /help for a list of commands.\n%255,000,000%Current map: %map%\nCurrent players: %players%";
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/// <summary>
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/// Path to the file containing the rules.
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/// </summary>
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internal static string RulesPath
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{
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get { return Path.Combine(TShock.SavePath, "rules.txt"); }
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}
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/// <summary>
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/// Path to the file containing the message of the day.
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/// </summary>
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/// <summary>
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/// Path to the file containing the message of the day.
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/// </summary>
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internal static string MotdPath
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{
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get { return Path.Combine(TShock.SavePath, "motd.txt"); }
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}
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/// <summary>
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/// Path to the file containing the whitelist.
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/// </summary>
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/// <summary>
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/// Path to the file containing the whitelist.
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/// </summary>
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internal static string WhitelistPath
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{
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get { return Path.Combine(TShock.SavePath, "whitelist.txt"); }
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}
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/// <summary>
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/// Path to the file containing the config.
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/// </summary>
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/// <summary>
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/// Path to the file containing the config.
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/// </summary>
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internal static string ConfigPath
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{
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get { return Path.Combine(TShock.SavePath, "config.json"); }
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@ -65,20 +67,20 @@ namespace TShockAPI
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get { return Path.Combine(TShock.SavePath, "sscconfig.json"); }
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}
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/// <summary>
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/// Creates an empty file at the given path.
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/// </summary>
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/// <param name="file">The path to the file.</param>
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/// <summary>
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/// Creates an empty file at the given path.
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/// </summary>
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/// <param name="file">The path to the file.</param>
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public static void CreateFile(string file)
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{
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File.Create(file).Close();
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}
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/// <summary>
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/// Creates a file if the files doesn't already exist.
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/// </summary>
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/// <param name="file">The path to the files</param>
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/// <param name="data">The data to write to the file.</param>
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/// <summary>
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/// Creates a file if the files doesn't already exist.
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/// </summary>
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/// <param name="file">The path to the files</param>
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/// <param name="data">The data to write to the file.</param>
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public static void CreateIfNot(string file, string data = "")
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{
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if (!File.Exists(file))
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@ -98,8 +100,8 @@ namespace TShockAPI
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}
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CreateIfNot(RulesPath, "Respect the admins!\nDon't use TNT!");
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CreateIfNot(MotdPath,
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"This server is running TShock for Terraria.\n Type /help for a list of commands.\n%255,000,000%Current map: %map%\nCurrent players: %players%");
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CreateIfNot(MotdPath, MotdFormat);
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CreateIfNot(WhitelistPath);
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if (File.Exists(ConfigPath))
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{
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