Properly follow tileData for region checks. Fix #1159

This commit is contained in:
cracker64 2016-06-15 09:19:18 -04:00
parent 9ba106ed19
commit 549a2e63aa

View file

@ -2231,12 +2231,8 @@ namespace TShockAPI
if (tileData == null)
return true;
if (tileData.Width == 3 && tileData.Height == 2) { x -= 1; y -= 1; }
else if (tileData.Width == 4 && tileData.Height == 2) { x -= 1; y -= 1; }
else if (tileData.Width == 6 && tileData.Height == 3) { x -= 2; y -= 2; }
else if (tileData.Width == 6 && tileData.Height == 4) { x -= 2; y -= 3; }
else if (tileData.Width == 3 && tileData.Height == 3) { x -= 1; y -= 2; }
else if (tileData.Width == 3 && tileData.Height == 4) { x -= 1; y -= 3; }
x -= tileData.Origin.X;
y -= tileData.Origin.Y;
for (int i = x; i < x + tileData.Width; i++)
{