Properly follow tileData for region checks. Fix #1159
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1 changed files with 2 additions and 6 deletions
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@ -2231,12 +2231,8 @@ namespace TShockAPI
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if (tileData == null)
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return true;
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if (tileData.Width == 3 && tileData.Height == 2) { x -= 1; y -= 1; }
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else if (tileData.Width == 4 && tileData.Height == 2) { x -= 1; y -= 1; }
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else if (tileData.Width == 6 && tileData.Height == 3) { x -= 2; y -= 2; }
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else if (tileData.Width == 6 && tileData.Height == 4) { x -= 2; y -= 3; }
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else if (tileData.Width == 3 && tileData.Height == 3) { x -= 1; y -= 2; }
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else if (tileData.Width == 3 && tileData.Height == 4) { x -= 1; y -= 3; }
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x -= tileData.Origin.X;
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y -= tileData.Origin.Y;
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for (int i = x; i < x + tileData.Width; i++)
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{
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