Change Teleport to not modify spawnTileX/Y (not tested.)

This commit is contained in:
Deathmax 2011-07-02 21:49:07 +08:00
parent 2eb1084566
commit 552970c8d5
2 changed files with 49 additions and 7 deletions

View file

@ -103,6 +103,7 @@ namespace TShockAPI
ServerHooks.Command += ServerHooks_OnCommand;
NetHooks.GetData += GetData;
NetHooks.GreetPlayer += OnGreetPlayer;
NetHooks.SendData += OnSendData;
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
@ -128,6 +129,7 @@ namespace TShockAPI
ServerHooks.Command -= ServerHooks_OnCommand;
NetHooks.GetData -= GetData;
NetHooks.GreetPlayer -= OnGreetPlayer;
NetHooks.SendData -= OnSendData;
NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
}
@ -435,6 +437,48 @@ namespace TShockAPI
}
}
private void OnSendData(SendDataEventArgs e)
{
//TODO - Clean this code up
switch (e.MsgID)
{
case PacketTypes.WorldInfo:
if (e.remoteClient >= 0 && Players[e.remoteClient] != null && Players[e.remoteClient].Teleporting)
{
var stream = new MemoryStream();
var writer = new BinaryWriter(stream);
stream.Position = 4;
writer.Write(BitConverter.GetBytes(7), 0, 1);
writer.Write(Main.dayTime);
writer.Write((byte)Main.moonPhase);
writer.Write(Main.bloodMoon);
writer.Write((int)Main.time);
writer.Write(Main.maxTilesX);
writer.Write(Main.maxTilesY);
writer.Write((int)Players[e.remoteClient].TeleportCoords.X);
writer.Write((int)Players[e.remoteClient].TeleportCoords.Y);
writer.Write((int)Main.worldSurface);
writer.Write((int)Main.rockLayer);
writer.Write(Main.worldID);
writer.Write(0 + (WorldGen.shadowOrbSmashed ? 1 : 0) + (NPC.downedBoss1 ? 2 : 0) + (NPC.downedBoss2 ? 4 : 0) + (NPC.downedBoss3 ? 8 : 0));
writer.Write(Main.worldName);
var length = stream.Position - 5;
stream.Position = 0;
writer.Write(length);
try
{
NetMessage.buffer[e.remoteClient].spamCount++;
Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(stream.GetBuffer(), 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
}
catch { }
e.Handled = true;
}
break;
default:
break;
}
}
private void OnGreetPlayer(int who, HandledEventArgs e)
{
var player = Players[who];