Fix collision check to use same code as Spawn()
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1 changed files with 4 additions and 4 deletions
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@ -1253,12 +1253,12 @@ namespace TShockAPI
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public static bool CheckPlayerCollision(int x, int y)
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public static bool CheckPlayerCollision(int x, int y)
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{
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{
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if (x + 1 <= Main.maxTilesX && y + 3 <= Main.maxTilesY
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if (x + 2 <= Main.maxTilesX && y <= Main.maxTilesY
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&& x >= 0 && y >= 0)
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&& x >= 1 && y >= 3)
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{
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{
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for (int i = x; i < x + 2; i++)
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for (int i = x - 1; i < x + 2; i++)
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{
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{
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for (int h = y; h < y + 4; h++)
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for (int h = y - 3; h < y; h++)
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{
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{
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if (!Main.tile[i, h].active || !Main.tileSolid[Main.tile[i, h].type] || Main.tileSolidTop[Main.tile[i, h].type])
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if (!Main.tile[i, h].active || !Main.tileSolid[Main.tile[i, h].type] || Main.tileSolidTop[Main.tile[i, h].type])
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return false;
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return false;
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