Added the /settle command, which is just like "settle" from the console.
This commit is contained in:
parent
e70a1cfcef
commit
574573f0ba
2 changed files with 16 additions and 2 deletions
|
|
@ -152,6 +152,7 @@ namespace TShockAPI
|
|||
add(Permissions.cfg, ShowConfiguration, "showconfig");
|
||||
add(Permissions.cfg, ServerPassword, "serverpassword");
|
||||
add(Permissions.cfg, Save, "save");
|
||||
add(Permissions.cfg, Settle, "settle");
|
||||
add(Permissions.cfg, MaxSpawns, "maxspawns");
|
||||
add(Permissions.cfg, SpawnRate, "spawnrate");
|
||||
add(Permissions.time, Time, "time");
|
||||
|
|
@ -1580,6 +1581,19 @@ namespace TShockAPI
|
|||
SaveWorld.Start();
|
||||
}
|
||||
|
||||
private static void Settle(CommandArgs args)
|
||||
{
|
||||
|
||||
if (Liquid.panicMode)
|
||||
{
|
||||
args.Player.SendMessage("Liquid is already settling!", Color.Red);
|
||||
return;
|
||||
}
|
||||
Liquid.StartPanic();
|
||||
Tools.Broadcast("Settling all liquids...");
|
||||
|
||||
}
|
||||
|
||||
private static void MaxSpawns(CommandArgs args)
|
||||
{
|
||||
if (args.Parameters.Count != 1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue