Fix more broken calls.

This commit is contained in:
Enerdy 2015-07-04 16:17:31 +01:00
parent c79d2213e8
commit 597322217d
4 changed files with 34 additions and 34 deletions

View file

@ -1914,19 +1914,19 @@ namespace TShockAPI
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
@ -1935,7 +1935,7 @@ namespace TShockAPI
else if (action == EditAction.KillWall)
{
// If they aren't selecting an hammer, they're hacking.
if (selectedItem.hammer == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0)
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
@ -2396,7 +2396,7 @@ namespace TShockAPI
}
args.TPlayer.UpdatePlayer(args.TPlayer.whoAmi);
args.TPlayer.Update(args.TPlayer.whoAmI);
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
return true;
}
@ -2594,7 +2594,7 @@ namespace TShockAPI
foreach (NPC npc in Main.npc)
{
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
Math.Abs(args.TPlayer.center().X - npc.center().X) + Math.Abs(args.TPlayer.center().Y - npc.center().Y) < 4000f)
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
{
args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
break;