Fix more broken calls.
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parent
c79d2213e8
commit
597322217d
4 changed files with 34 additions and 34 deletions
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@ -1619,7 +1619,7 @@ namespace TShockAPI
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private static void ForceXmas(CommandArgs args)
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{
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TShock.Config.ForceXmas = !TShock.Config.ForceXmas;
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Main.checkXMas();
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Main.CheckXMas();
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if (args.Silent)
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args.Player.SendInfoMessage("{0}abled Christmas mode!", (TShock.Config.ForceXmas ? "en" : "dis"));
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else
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@ -1636,7 +1636,7 @@ namespace TShockAPI
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}
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List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
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if(ply.Count < 1)
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if (ply.Count < 1)
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{
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args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]);
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return;
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@ -1647,7 +1647,7 @@ namespace TShockAPI
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TShock.Utils.SendMultipleMatchError(args.Player, ply.Select(p => p.User.Name));
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}
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if(!TShock.Groups.GroupExists(args.Parameters[1]))
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if (!TShock.Groups.GroupExists(args.Parameters[1]))
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{
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args.Player.SendErrorMessage("Could not find group {0}", args.Parameters[1]);
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return;
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@ -1663,7 +1663,7 @@ namespace TShockAPI
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return;
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}
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ply[0].tempGroupTimer = new System.Timers.Timer(time*1000);
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ply[0].tempGroupTimer = new System.Timers.Timer(time * 1000);
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ply[0].tempGroupTimer.Elapsed += ply[0].TempGroupTimerElapsed;
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ply[0].tempGroupTimer.Start();
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}
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@ -1914,19 +1914,19 @@ namespace TShockAPI
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if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
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{
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
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if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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}
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// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
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else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
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else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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}
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// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
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else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
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else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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@ -1935,7 +1935,7 @@ namespace TShockAPI
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else if (action == EditAction.KillWall)
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{
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// If they aren't selecting an hammer, they're hacking.
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if (selectedItem.hammer == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0)
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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return true;
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@ -2396,7 +2396,7 @@ namespace TShockAPI
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}
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args.TPlayer.UpdatePlayer(args.TPlayer.whoAmi);
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args.TPlayer.Update(args.TPlayer.whoAmI);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
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return true;
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}
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@ -2594,7 +2594,7 @@ namespace TShockAPI
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foreach (NPC npc in Main.npc)
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{
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if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
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Math.Abs(args.TPlayer.center().X - npc.center().X) + Math.Abs(args.TPlayer.center().Y - npc.center().Y) < 4000f)
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Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
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{
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args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
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break;
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@ -314,7 +314,7 @@ namespace TShockAPI
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return new RestObject()
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{
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{"name", TShock.Config.ServerName},
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{"port", Convert.ToString(Netplay.serverPort)},
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{"port", Convert.ToString(Netplay.ListenPort)},
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{"playercount", Convert.ToString(activeplayers.Count())},
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{"players", string.Join(", ", activeplayers.Select(p => p.name))},
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};
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@ -33,7 +33,7 @@ namespace TShockAPI
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Thread.Sleep(1000*60*15);
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var data = new JsonData
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{
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port = Terraria.Netplay.serverPort,
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port = Terraria.Netplay.ListenPort,
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currentPlayers = TShock.Utils.ActivePlayers(),
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maxPlayers = TShock.Config.MaxSlots,
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systemRam = 0,
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