diff --git a/CHANGELOG.md b/CHANGELOG.md index 80318d35..222991f4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ) * Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ) * Players can no longer quick stack items into region protected chests (@ProfessorXZ) +* Rope placement is no longer blocked by range checks (@ProfessorXZ) +* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ) ## TShock 4.3.17 diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 7fd823cf..c8d37d33 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2013,7 +2013,7 @@ namespace TShockAPI return true; } // If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking. - else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) + else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && ((args.TPlayer.mount.Type != 8 && selectedItem.pick == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY, 4); return true; @@ -2021,7 +2021,7 @@ namespace TShockAPI } else if (action == EditAction.KillWall) { - // If they aren't selecting an hammer, they could be hacking. + // If they aren't selecting a hammer, they could be hacking. if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0) { @@ -2144,10 +2144,10 @@ namespace TShockAPI // Ignore rope placement range if ((editData != TileID.Rope - || editData != TileID.SilkRope - || editData != TileID.VineRope - || editData != TileID.WebRope - || action != EditAction.PlaceTile) + && editData != TileID.SilkRope + && editData != TileID.VineRope + && editData != TileID.WebRope + && action == EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY)) { args.Player.SendTileSquare(tileX, tileY, 4);