Use same TSPlayer.Active check
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4 changed files with 12 additions and 12 deletions
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@ -3070,12 +3070,12 @@ namespace TShockAPI
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
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return;
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}
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for (int i = 0; i < Main.maxPlayers; i++)
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foreach (var player in TShock.Players)
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{
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if (Main.player[i].active && (Main.player[i] != args.TPlayer))
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if (player != null && player.Active && player.Index != args.Player.Index)
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{
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if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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}
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}
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args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
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