Use same TSPlayer.Active check
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parent
c6b60e22d7
commit
59f9440d17
4 changed files with 12 additions and 12 deletions
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@ -1878,7 +1878,7 @@ namespace TShockAPI
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return;
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return;
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}
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}
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if (TShock.Players[id] == null)
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if (TShock.Players[id] == null || !TShock.Players[id].Active)
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{
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{
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TShock.Log.ConsoleDebug(GetString(
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TShock.Log.ConsoleDebug(GetString(
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"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
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"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
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@ -2081,7 +2081,7 @@ namespace TShockAPI
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short amount = args.Amount;
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short amount = args.Amount;
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byte plr = args.TargetPlayerIndex;
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byte plr = args.TargetPlayerIndex;
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if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
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if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
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{
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
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args.Handled = true;
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args.Handled = true;
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@ -2589,7 +2589,7 @@ namespace TShockAPI
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byte direction = args.Direction;
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byte direction = args.Direction;
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PlayerDeathReason reason = args.PlayerDeathReason;
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PlayerDeathReason reason = args.PlayerDeathReason;
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if (id >= Main.maxPlayers || TShock.Players[id] == null)
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if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
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{
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
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args.Handled = true;
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args.Handled = true;
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@ -3070,12 +3070,12 @@ namespace TShockAPI
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
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return;
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return;
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}
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}
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for (int i = 0; i < Main.maxPlayers; i++)
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foreach (var player in TShock.Players)
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{
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{
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if (Main.player[i].active && (Main.player[i] != args.TPlayer))
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if (player != null && player.Active && player.Index != args.Player.Index)
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{
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{
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if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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}
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}
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}
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}
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args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
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args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
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@ -402,7 +402,7 @@ namespace TShockAPI
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{"serverversion", Main.versionNumber},
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{"serverversion", Main.versionNumber},
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{"tshockversion", TShock.VersionNum},
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{"tshockversion", TShock.VersionNum},
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{"port", TShock.Config.Settings.ServerPort},
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{"port", TShock.Config.Settings.ServerPort},
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{"playercount", Main.player.Where(p => null != p && p.active).Count()},
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{"playercount", TShock.Utils.GetActivePlayerCount()},
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{"maxplayers", TShock.Config.Settings.MaxSlots},
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{"maxplayers", TShock.Config.Settings.MaxSlots},
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{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
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{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
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{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
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{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
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@ -944,8 +944,8 @@ namespace TShockAPI
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[Token]
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[Token]
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private object PlayerList(RestRequestArgs args)
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private object PlayerList(RestRequestArgs args)
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{
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{
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var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
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var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
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return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } };
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return new RestObject() { { "players", string.Join(", ", activeplayers) } };
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}
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}
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[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]
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[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]
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@ -172,7 +172,7 @@ namespace TShockAPI
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foreach (TSPlayer player in TShock.Players)
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foreach (TSPlayer player in TShock.Players)
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{
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{
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if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
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if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
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player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false)
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player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
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player.SendMessage(log, color);
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player.SendMessage(log, color);
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}
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}
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}
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}
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@ -183,7 +183,7 @@ namespace TShockAPI
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/// <returns>The number of active players on the server.</returns>
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/// <returns>The number of active players on the server.</returns>
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public int GetActivePlayerCount()
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public int GetActivePlayerCount()
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{
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{
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return Main.player.Where(p => null != p && p.active).Count();
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return TShock.Players.Count(p => null != p && p.Active);
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}
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}
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//Random should not be generated in a method
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//Random should not be generated in a method
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