Suggestions + fix last missed magic number

This commit is contained in:
ohayo 2025-02-05 09:33:36 +10:00
parent 72f529fcb1
commit 5a23073db5
4 changed files with 31 additions and 31 deletions

View file

@ -1440,7 +1440,7 @@ namespace TShockAPI
if (tsplr.ReceivedInfo)
{
if (!tsplr.SilentKickInProgress && tsplr.State >= (int)ClientState.ClientRequestedWorldData && tsplr.FinishedHandshake) //The player has left, do not broadcast any clients exploiting the behaviour of not spawning their player.
if (!tsplr.SilentKickInProgress && tsplr.State >= (int)ConnectionState.RequestingWorldData && tsplr.FinishedHandshake) //The player has left, do not broadcast any clients exploiting the behaviour of not spawning their player.
Utils.Broadcast(GetString("{0} has left.", tsplr.Name), Color.Yellow);
Log.Info(GetString("{0} disconnected.", tsplr.Name));
@ -1678,7 +1678,7 @@ namespace TShockAPI
return;
}
if ((player.State < (int)ClientState.ClientSpawned || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
if ((player.State < (int)ConnectionState.Complete || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
(int)type != 38 && (int)type != 21 && (int)type != 22 && type != PacketTypes.SyncLoadout)
{
e.Handled = true;