Match the god damned existing tab format
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8bbed92683
commit
5b032f277d
4 changed files with 186 additions and 186 deletions
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@ -82,7 +82,7 @@ namespace TShockAPI
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Permission = null;
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Names = new List<string>(names);
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command = cmd;
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AllowServer = true;
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AllowServer = true;
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DoLog = true;
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}
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@ -215,13 +215,13 @@ namespace TShockAPI
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if (cmd == null)
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{
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if( player.AwaitingResponse.ContainsKey(cmdName))
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{
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Action<CommandArgs> call = player.AwaitingResponse[cmdName];
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player.AwaitingResponse.Remove(cmdName);
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call( new CommandArgs(cmdText, player, args));
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return true;
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}
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if (player.AwaitingResponse.ContainsKey(cmdName))
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{
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Action<CommandArgs> call = player.AwaitingResponse[cmdName];
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player.AwaitingResponse.Remove(cmdName);
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call(new CommandArgs(cmdText, player, args));
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return true;
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}
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player.SendErrorMessage("Invalid command entered. Type /help for a list of valid commands.");
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return true;
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}
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@ -231,16 +231,16 @@ namespace TShockAPI
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TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red);
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player.SendErrorMessage("You do not have access to that command.");
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}
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else if (!cmd.AllowServer && !player.RealPlayer)
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{
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player.SendErrorMessage("You must use this command in-game.");
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}
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else
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{
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if (cmd.DoLog)
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TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red);
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cmd.Run(cmdText, player, args);
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}
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else if (!cmd.AllowServer && !player.RealPlayer)
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{
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player.SendErrorMessage("You must use this command in-game.");
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}
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else
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{
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if (cmd.DoLog)
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TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red);
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cmd.Run(cmdText, player, args);
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}
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return true;
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}
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@ -1943,7 +1943,7 @@ namespace TShockAPI
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{
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tsply.SaveServerInventory();
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}
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args.Player.SendSuccessMessage("Save succeeded.");
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args.Player.SendSuccessMessage("Save succeeded.");
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}
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private static void Settle(CommandArgs args)
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@ -2038,19 +2038,19 @@ namespace TShockAPI
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break;
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case "night":
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to night.", args.Player.Name));
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to night.", args.Player.Name));
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break;
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case "dusk":
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to dusk.", args.Player.Name));
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to dusk.", args.Player.Name));
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break;
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case "noon":
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TSPlayer.Server.SetTime(true, 27000.0);
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to noon.", args.Player.Name));
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to noon.", args.Player.Name));
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break;
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case "midnight":
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TSPlayer.Server.SetTime(false, 16200.0);
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to midnight.", args.Player.Name));
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TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to midnight.", args.Player.Name));
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break;
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default:
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
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@ -2162,68 +2162,68 @@ namespace TShockAPI
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}
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}
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private static void GetVersion(CommandArgs args)
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{
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args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
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TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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}
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private static void GetVersion(CommandArgs args)
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{
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args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
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TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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}
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private static void ListConnectedPlayers(CommandArgs args)
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{
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//How many players per page
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const int pagelimit = 15;
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//How many players per line
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const int perline = 5;
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//Pages start at 0 but are displayed and parsed at 1
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int page = 0;
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private static void ListConnectedPlayers(CommandArgs args)
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{
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//How many players per page
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const int pagelimit = 15;
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//How many players per line
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const int perline = 5;
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//Pages start at 0 but are displayed and parsed at 1
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int page = 0;
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if (args.Parameters.Count > 0)
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{
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if (!int.TryParse(args.Parameters[0], out page) || page < 1)
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{
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args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page));
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return;
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}
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page--; //Substract 1 as pages are parsed starting at 1 and not 0
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}
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if (args.Parameters.Count > 0)
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{
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if (!int.TryParse(args.Parameters[0], out page) || page < 1)
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{
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args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page));
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return;
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}
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page--; //Substract 1 as pages are parsed starting at 1 and not 0
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}
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var playerList = args.Player.Group.HasPermission(Permissions.seeids)
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? TShock.Utils.GetPlayers(true)
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: TShock.Utils.GetPlayers(false);
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var playerList = args.Player.Group.HasPermission(Permissions.seeids)
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? TShock.Utils.GetPlayers(true)
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: TShock.Utils.GetPlayers(false);
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//Check if they are trying to access a page that doesn't exist.
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int pagecount = playerList.Count / pagelimit;
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if (page > pagecount)
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{
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args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1));
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return;
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}
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//Check if they are trying to access a page that doesn't exist.
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int pagecount = playerList.Count / pagelimit;
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if (page > pagecount)
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{
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args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1));
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return;
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}
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//Display the current page and the number of pages.
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args.Player.SendSuccessMessage(string.Format("Players: {0}/{1}",
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TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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args.Player.SendSuccessMessage(string.Format("Current players page {0}/{1}:", page + 1, pagecount + 1));
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//Display the current page and the number of pages.
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args.Player.SendSuccessMessage(string.Format("Players: {0}/{1}",
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TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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args.Player.SendSuccessMessage(string.Format("Current players page {0}/{1}:", page + 1, pagecount + 1));
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//Add up to pagelimit names to a list
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var nameslist = new List<string>();
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for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < playerList.Count; i++)
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{
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nameslist.Add(playerList[i]);
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}
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//Add up to pagelimit names to a list
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var nameslist = new List<string>();
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for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < playerList.Count; i++)
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{
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nameslist.Add(playerList[i]);
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}
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//convert the list to an array for joining
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var names = nameslist.ToArray();
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for (int i = 0; i < names.Length; i += perline)
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{
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args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)));
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}
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//convert the list to an array for joining
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var names = nameslist.ToArray();
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for (int i = 0; i < names.Length; i += perline)
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{
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args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)));
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}
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if (page < pagecount)
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{
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args.Player.SendInfoMessage(string.Format("Type /who {0} for more players.", (page + 2)));
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}
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}
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if (page < pagecount)
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{
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args.Player.SendInfoMessage(string.Format("Type /who {0} for more players.", (page + 2)));
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}
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}
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private static void AuthToken(CommandArgs args)
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{
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@ -2332,39 +2332,39 @@ namespace TShockAPI
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args.Player.SendErrorMessage("You are not in a party!");
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}
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private static void Mute(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /mute <player> [reason]");
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return;
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}
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private static void Mute(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /mute <player> [reason]");
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return;
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}
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendErrorMessage("More than one player matched!");
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else if (players[0].Group.HasPermission(Permissions.mute))
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{
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args.Player.SendErrorMessage("You cannot mute this player.");
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}
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else if (players[0].mute)
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{
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var plr = players[0];
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plr.mute = false;
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TSPlayer.All.SendInfoMessage(String.Format("{0} has been unmuted by {1}.", plr.Name, args.Player.Name));
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}
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else
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{
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string reason = "misbehavior";
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if (args.Parameters.Count > 1)
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reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
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var plr = players[0];
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plr.mute = true;
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TSPlayer.All.SendInfoMessage(String.Format("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason));
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}
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}
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendErrorMessage("More than one player matched!");
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else if (players[0].Group.HasPermission(Permissions.mute))
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{
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args.Player.SendErrorMessage("You cannot mute this player.");
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}
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else if (players[0].mute)
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{
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var plr = players[0];
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plr.mute = false;
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TSPlayer.All.SendInfoMessage(String.Format("{0} has been unmuted by {1}.", plr.Name, args.Player.Name));
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}
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else
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{
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string reason = "misbehavior";
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if (args.Parameters.Count > 1)
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reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
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var plr = players[0];
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plr.mute = true;
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TSPlayer.All.SendInfoMessage(String.Format("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason));
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}
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}
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private static void Motd(CommandArgs args)
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{
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