Add WorldInfo broadcast in /worldmode
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@ -15,6 +15,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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## Upcoming changes
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## Upcoming changes
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* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
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* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
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* Fixed torchgod settings to include whether or not torchgod has been fought by the player before and respect `usingBiomeTorches` setting. (@Quinci135)
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* Fixed torchgod settings to include whether or not torchgod has been fought by the player before and respect `usingBiomeTorches` setting. (@Quinci135)
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* Fixed /worldmode not synchronising data to players after updating the world state (@bartico6, @Arthri)
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## TShock 4.5.3
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## TShock 4.5.3
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* Added permissions for using Teleportation Potions, Magic Conch, and Demon Conch. (@drunderscore)
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* Added permissions for using Teleportation Potions, Magic Conch, and Demon Conch. (@drunderscore)
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@ -2391,6 +2391,7 @@ namespace TShockAPI
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Main.GameMode = mode;
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Main.GameMode = mode;
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args.Player.SendSuccessMessage("World mode set to {0}", _worldModes.Keys.ElementAt(mode));
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args.Player.SendSuccessMessage("World mode set to {0}", _worldModes.Keys.ElementAt(mode));
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TSPlayer.All.SendData(PacketTypes.WorldInfo);
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}
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}
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private static void Hardmode(CommandArgs args)
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private static void Hardmode(CommandArgs args)
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