Use WorldPosition instead of ChestPosition

Fixes build with 90d732b840 (I'm 99% sure WorldPosition is what we want to use but could be wrong)
This commit is contained in:
Lucas Nicodemus 2016-10-03 21:05:39 -06:00 committed by GitHub
parent 09fceeb73b
commit 5c1d5ae586

View file

@ -497,7 +497,7 @@ namespace TShockAPI
if (args.Chest != null)
{
if (Config.RegionProtectChests && !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr))
if (Config.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr))
{
args.Handled = true;
return;