Use WorldPosition instead of ChestPosition
Fixes build with 90d732b840 (I'm 99% sure WorldPosition is what we want to use but could be wrong)
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1 changed files with 1 additions and 1 deletions
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@ -497,7 +497,7 @@ namespace TShockAPI
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if (args.Chest != null)
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if (args.Chest != null)
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{
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{
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if (Config.RegionProtectChests && !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr))
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if (Config.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr))
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{
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{
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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