-Made the broadcast color configurable.
-Broadcast color defaults to Aquamarine now.
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2 changed files with 7 additions and 3 deletions
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@ -1289,7 +1289,8 @@ namespace TShockAPI
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message += " " + args.Parameters[i];
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message += " " + args.Parameters[i];
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}
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}
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TShock.Utils.Broadcast("(Server Broadcast)" + message, Color.Red);
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Color color = new Color(TShock.Config.BroadcastRGB[0], TShock.Config.BroadcastRGB[1], TShock.Config.BroadcastRGB[2]);
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TShock.Utils.Broadcast("(Server Broadcast)" + message, color);
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return;
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return;
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}
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}
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@ -253,6 +253,9 @@ namespace TShockAPI
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[Description("Prevents players from placing tiles with an invalid style.")] public bool PreventInvalidPlaceStyle = true;
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[Description("Prevents players from placing tiles with an invalid style.")] public bool PreventInvalidPlaceStyle = true;
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[Description("#.#.#. = Red/Blue/Green - RGB Colors for broadcasts. Max value: 255.")] public float[] BroadcastRGB =
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{127,255,212};
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/// <summary>
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/// <summary>
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/// Reads a configuration file from a given path
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/// Reads a configuration file from a given path
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/// </summary>
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/// </summary>
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