/annoy should work correctly now.
/annoy's loop has a check to make sure player hasn't changed in the mean time (hopefully what I'm doing is thread-safe)
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2 changed files with 8 additions and 7 deletions
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@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.2.6.0813")]
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[assembly: AssemblyFileVersion("3.2.6.0813")]
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[assembly: AssemblyVersion("3.2.6.0815")]
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[assembly: AssemblyFileVersion("3.2.6.0815")]
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