/annoy should work correctly now.

/annoy's loop has a check to make sure player hasn't changed in the mean time (hopefully what I'm doing is thread-safe)
This commit is contained in:
Deathmax 2011-08-15 17:30:54 +08:00
parent e5a725a513
commit 5d7c38817a
2 changed files with 8 additions and 7 deletions

View file

@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.2.6.0813")]
[assembly: AssemblyFileVersion("3.2.6.0813")]
[assembly: AssemblyVersion("3.2.6.0815")]
[assembly: AssemblyFileVersion("3.2.6.0815")]